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  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by EdenArchangel View Post
    My biggest disappointment is getting only 5 abilities when becoming a job, all spaced out 5 levels apart.

    I feel like the class system may be holding jobs back in that aspect, as they have to separate and balance class and job.

    Especially when new people come in, leveling fresh jobs, the way it's done currently won't feel "natural" or "right" to people familiar with final fantasy.
    Well you have to think we wont be 50 forever and anyone has played melee in XI the skills we get in this game is a big step up... MNK learned like what 5 skills to 75 in xi.. oh wait. Only classes that felt like it had a lot was mages and even then most of that stuff became useless cause of tier spells.

    BRD had something like 100+ spells with 95% of them being useless.

    Edit: ppl need to drop the idea that gla + blm is gonna make rdm they are gonna just make new class for new jobs.
    (2)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Firon View Post
    ppl need to drop the idea that gla + blm is gonna make rdm they are gonna just make new class for new jobs.
    This. Considering GLA is so tank-oriented, Fencer would be a much better fit.
    I feel like the class system may be holding jobs back in that aspect, as they have to separate and balance class and job.
    I look at class as a reasonable limitation that prevents breaking of concept in certain areas of gameplay. Dragoons are known for using lances, and as such should not really be using any other weapon. Red Mages are known for the rapier, and the same rule thus applies. It prevents weird shenanigans like the whole "RDM with a staff" thing we saw in FFXI.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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