Page 12 of 16 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 166

Hybrid View

  1. #1
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by UmJammerSully View Post
    There we go. If I use some generic job name that isn't from XI, will you respond properly?

    Probably not.
    Of course my trolling is intentional but I'm also making a point.

    FFXIV is FFXIV, why does it have to be like FFXI or <insert another MMO here>? Ppl hate the armoury system simply because its different. That is not a good reason to me. FFXIV has been all about the armoury system from day one. SE was *nice* enough to add jobs into the mix to give us more flavors and stuff to choose. Instead ppl decide they like jobs better because jobs are nostalgic and defined and classes are more flexible and well..not nostalgic.

    If DRG was a job, except it was called something else, we wouldnt be having this conversation. They should have named the jobs something entirely different so these complaints would cease and desist.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    144
    Quote Originally Posted by Lux_Rayna View Post
    Of course my trolling is intentional but I'm also making a point.

    FFXIV is FFXIV, why does it have to be like FFXI or <insert another MMO here>? Ppl hate the armoury system simply because its different. That is not a good reason to me. FFXIV has been all about the armoury system from day one. SE was *nice* enough to add jobs into the mix to give us more flavors and stuff to choose. Instead ppl decide they like jobs better because jobs are nostalgic and defined and classes are more flexible and well..not nostalgic.

    If DRG was a job, except it was called something else, we wouldnt be having this conversation. They should have named the jobs something entirely different so these complaints would cease and desist.
    People hate the armory system because it's insanely limiting, AND it's no longer the armory system, it changed a lot in many ways excluding it's name.

    The class + Job system needs a lot of work. Classes need to be less specialized, and Jobs need to be relatively more powerful for the extra work. Gladiator is a tank, so is PLD, but PLD does it far better than GLD leaving any reason to even have GLD except having it as a stepping stone.
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by UmJammerSully View Post
    Wow, the results of this thread make me sad.

    To everyone who voted on the second option: I hope you enjoy future jobs like Dark Knight being a mere 5 abilities tacked onto Gladiator instead of fully fleshed-out classes.
    Again, this would not be an issue if the ability spread for classes was a little more neutral. I mean, under perfect conditions, if SE removed all shield-related abilities from GLA and gave them to PLD and removed enmity bonuses from sword weapon skills, you could easily build off it by having the PLD crystal give certain skills enmity bonuses and having the crystal grant skills related to shields, and having the DRK crystal give attack bonuses on top of the already higher damage due to them having a great sword equipped along with their own drains, debuffs and whatnot (not to mention, can you imagine how cool Rage of Halone would look like if used with a two-handed sword?).

    The thing I lament is that I wasn't around to suggest this back when people were crying about no roles.
    (1)
    Last edited by Duelle; 04-26-2012 at 03:37 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player

    Join Date
    May 2011
    Posts
    59
    Unjammer, its not cap, were mid level chars, also, while not glamorous theres also traits. oh yeah, also not a huge deal but jobs do have their own combos.
    (0)

  5. #5
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    It's not like it matters anyway. What we have is what they decided to change the old game into. They aren't going to turn around and change it to that extent again. That ship has sailed.

  6. #6
    Player

    Join Date
    Jan 2012
    Posts
    401
    GLD may make a come back pending on how epic this new gear is..
    (0)

  7. #7
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    We aren't going to only have the 7 classes (5 DOW/2 DOM) forever. New classes WILL be added. Yoshi P already said that the next CLASS (not job) to be released will be some sort of Mage class because we need more mages. So no worries, there WILL be new types of weapons, Scythes, Daggers, Guns etc.

    Jobs will be built out of the New Classes and Current ones...and as the game progresses, Jobs will require more and more base class requirements, making them more complex.

    The system is working as intended, and it has potential to be very cool. So worry not, Thiefs, and Redmages...it will all be okay in the end.
    (3)

  8. #8
    Player

    Join Date
    May 2011
    Posts
    59
    I agree Kinseykinz, thats how i see it headed also
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Lindblum
    Posts
    134
    I really hope they do away with classes...

    Answer me this... How are they gonna implement Samurai, Ninja, Musketeer.

    Those are gonna have to be new classes with their own set of jobs?
    So Dark Knight? Everyone is saying its gonna be a MRD job. A Dark Knight with a great axe? So they are saying that classes are gonna have multiple jobs to choose from right? Whats a samurai gonna have? Whats a musketeer gonna have?

    Make this simple on us SE, do away with classes and have each job work off its own weapons and abilities...

    NIN > katana
    SAM > 2h katana
    DRK > scythe
    MSK > a freaking gun please...only time you see a gun around here is during Limsa's opening scenes.

    Give Bard an instrument and give Archer back its dang bow. Yeah its cool whatever Bard has a bow but come on we have 4 songs? I love bard and would love to see a fully fleshed out job. XI had over 50 songs on bard and we get 4? I don't wanna see my favorite jobs just be a couple of new abilities tacked on to a generic class. Why does SE insist on taking the easy route.

    IMO make EACH job unique and exciting with its own mechanics and its own weapon. I hate to see what's gonna happen in the future. Imagine MRD with WAR DRK and some other random job all weilding great axes and each job with only a few more abiliies. Add to the fact that they spend time adding weapons and armor that are class specific, I mean NO ONE WANTS TO PLAY MRD when you can play WAR. Even if it is better in solo situations etc etc blah blah which seems to be everyone's defense against removing classes.

    "Well MRD has access to more spells and can solo better and can use a stronger weapon than WAR can!"

    So MRD can use a stronger weapon that WAR can? Does anyone else find this redundant?! I swear SE you do so much right but then at the same time you drop the ball. SE you know how to make good games, what's up?

    With 2.0 around the corner its getting to the point where people are playing only on the promise that 2.0 will bring sunshine and rainbows. At times I go pretty bananas at this 2.0 dream...only to see patches leading up to 2.0 going in directions I am not fond of. I fear that my MMO days might be coming to an end and if 2.0 doesn't deliver I won't be the only one wiping the dust off the old bat and glove.
    (1)
    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by XStruckX View Post
    Give Bard an instrument and give Archer back its dang bow. Yeah its cool whatever Bard has a bow but come on we have 4 songs? I love bard and would love to see a fully fleshed out job. XI had over 50 songs on bard and we get 4?
    Of which only 4 were trully useful (Ballad, March, Elegy, Madrigal) and everything else was a waste of space until Abyssea procs made them quasi-relevant. It's not that different. In fact, they actually gave Bard something to do when not using songs. That and Bards ARE a subsect of the Rogue archetype, which can use daggers and bows. XIV's Bard is more like the Bard from Bard's Tale or a classic D&D Bard rather than...well, that horrible thing from XI that was stupidly rare that few actually liked playing, to the point it gave birth to the princess BRD.

    PS: If you want a more modern example, look up Dragon Age: Origins. Leliana, in specific.
    (3)
    Last edited by Duelle; 04-26-2012 at 03:46 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Page 12 of 16 FirstFirst ... 2 10 11 12 13 14 ... LastLast

Tags for this Thread