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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    16
    I like the idea of classes and jobs, I don't like that it's based on the weapon. If I want to wiff away with a great sword on PLD with a chance at higher overall damage instead of sword and board tanking, it should be my choice. While SE did a decent job with multiple types of weapons within a class (ie a certain bow does more damage but has a longer DPS timer and maybe less focus on ACC vs a smaller bow firing faster with high accuracy), I'd like to have a system with more varied actual weapons. At some point it's going to be equp a sword, equip your job stone, equip a chainsword... Or we're going to have some very odd class/job combinations.
    (0)

  2. #2
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    So in the end, people who dont like Classes and Jobs are coz:

    1. Few skills to make a difference between a class and a Job
    2. Few things to level up in a future.

    So could be more skills per job and uniquee class skills make all us happy?


    PD: second points only can be fixed adding lots of classes with jobs
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    144
    Quote Originally Posted by Raistlin View Post
    So in the end, people who dont like Classes and Jobs are coz:

    1. Few skills to make a difference between a class and a Job
    2. Few things to level up in a future.

    So could be more skills per job and uniquee class skills make all us happy?


    PD: second points only can be fixed adding lots of classes with jobs
    I've noticed a lot of people also have a problem with the context of new jobs too, and specifics of weapons and such.
    (0)

  4. #4
    Player

    Join Date
    Apr 2012
    Posts
    10
    Agreed with Darkstarpoet1.

    To me jobs are nothing but glorified classes with more of a set role. Even with our 5 abilities with a job we still heavily rely on the classes traits and abilities to make the job. Your not play a job your playing a class with a stricter set of abilities. To make a balance we either need to drive a bigger wedge between jobs and classes and define each a little more or remove one all together.


    But that's just my thought on the whole thing.
    (0)

  5. #5
    Player

    Join Date
    Apr 2012
    Posts
    10
    Could someone post a link where it says classes are going to be for PvP. Because I may have missed that one and would like to read it. Or is it more opinion then fact.
    (1)

  6. #6
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Square-Enix needs to stop listening to us.
    (1)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  7. #7
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ThePatriarch View Post
    Square-Enix needs to stop listening to us.
    what is wrong asking for more skills per job? jobs need to feel more specialized than classes, and only 5 new skills are not enough for that in my opinion.
    (1)

  8. #8
    Player

    Join Date
    Apr 2012
    Posts
    69
    I like the concept of a class->Job system.
    I think it would also be great if they could expand on it in a way similar to what you see in the FFT games.
    The jobs we have now would represent basic, tier 1 jobs. In later expansion content they could add tier 2 jobs, which require some combination of a job and 2 classes, or two jobs and a class. These tier 2 jobs wouldn't necessarily be more powerful than tier 1 jobs, but they could be more specialized. A ninja could be a combination of a theif ( if they add it) a warrior, and a gladiator. This job would lose the defensive capabilities of the warrior job, and focus on pure melee damage output, with low hp but high physical evasion. (susceptible to magic damage). effectively being a melee version of a BLM, with high damage but low survivability.
    (0)
    Blog: http://lodestone.finalfantasyxiv.com/rc/diary/top?cicuid=13562779


  9. #9
    Player
    carlosx's Avatar
    Join Date
    Feb 2012
    Location
    Santo Domingo R.D.
    Posts
    165
    Character
    Carlosx Taka
    World
    Diabolos
    Main Class
    Gladiator Lv 60
    glad will on future unlock dark knight.

    and others jobs will be nice like arch can unlock assasin

    maraurder unlocks samurai

    conj unlocks summoner

    thau unlocks red mage

    but........



    cos there is always a butt




    ups but. problem on talens tree is simple...... i want to be able to exp jobs from lv1........ there is the fun the skills the aventure....... ffxi waaaa old days......


    is there a way SE re-think jobs sistems to be like others games.... a real job...... no just a skin..... lol@ soul crystals.....

    sorry yoshi-p....... im a fan



    but i also think main problem on class-job sistem is; people get into a class in high lv dont have to train on it dont have the skills and they dont realy think like a whm if you only equip a job stone.......
    (0)

  10. #10
    Player

    Join Date
    Apr 2012
    Posts
    10
    Lets say Gladiator does unlock Dark knight in the futur and you need a Thaumaturge as the other to unlock it. So we now have a Dark knight with a shield. why a shield? Cause Gladiator is the man class which will equip the job stone and uses shield abilities.

    Not to mention the Dark knight will be a tank do to the traits of the Gladiator. Ok so its a tank I can live with that. But besides the 5 job abilities it has and the few it gets from Thaumaturge it will play very similar to Paladin do to Gladiators abilities be the ones you use 90% of the time.

    But I do agree with you carlosx they do need to rethink the system so its not just a skin.
    (0)

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