I think what this boils down to is that some shot-callers are completely oblivious to how annoying an overuse of chat and SFX can be, while simultaneously vastly over-estimating their ability to assess the current strategic situation.They were spamming their macros with sound effects. Literally 'Follow the waymark' x3, then ten seconds later 'fallback' x2, then ten seconds later 'Follow the waymark' x2, on repeat for the match. Often they would lead the whole team in one direction, then turn around and go back... then turn around and go a third directionmeanwhile no enemy or node in sight. And when people started to break away from the aimless group, they spammed their macros with sound effects again.
There's that but also, in the previous game, the team "obeyed" the callouts and we won (mainly because the other teams ignored us). But that game was extremely boring. Winning and losing aren't the be all and end all of Frontline. It's a videogame most people play to have fun. But things like oppressive premades and this in-your-face commanding style make the game less fun.
lmao ok so, don't tell people "if you only just read" when you're inconsistent and disingenuous. You really want Frontline to be a shitting grounds for people who want rewards for the least effort possible. The people trying to win make you feel bad about your own efforts and we can't be having that!There's that but also, in the previous game, the team "obeyed" the callouts and we won (mainly because the other teams ignored us). But that game was extremely boring. Winning and losing aren't the be all and end all of Frontline. It's a videogame most people play to have fun. But things like oppressive premades and this in-your-face commanding style make the game less fun.
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I've been criticized for muting in-your-face commanders, but doing so makes the matches more enjoyable for me and I'm convinced it doesn't make me play any worse.There's that but also, in the previous game, the team "obeyed" the callouts and we won (mainly because the other teams ignored us). But that game was extremely boring. Winning and losing aren't the be all and end all of Frontline. It's a videogame most people play to have fun. But things like oppressive premades and this in-your-face commanding style make the game less fun.
If you plough through the megathread, you'll find my main gripe was playing on the same team as oppressive premades. Since 7.1 I've found the issue significantly reduced simply because in the current Aether meta they're simply not as dominant as they were. Plus I've switched jobs and can cause chaos from the wings.
I still think the fundamental issue is putting the entire player pool into the same bucket. Like I don't think AFKers should be there at all, but putting everyone in the same pool really is a mess. Like I'm pretty bad at PvE, so I don't raid, but can still enjoy the "brain dead" dungeons, typically with randos of similar skill. In FL, the skill gap between inexperienced players who are actually trying, and semi-static premades is enormous.

Wait, WHAT? WTF are you talking about? Yes it is!
I'm a solo, casual PvP player. I'm not a hardcore PvP'r. I suck at CC, I get demolished all the time. I like playing BRD in Frontline so I can stand back and see everything rather than being a melee and diving into the massive melee where I regularly just die. I try to support my teammates. I don't think I'm what another person called a "hamster", but I'm not that much better than that.
But when I play Frontline a handful of times a week, I'm there to WIN. I may not be good at it, but I try as hard as I can to WIN.
PvP isn't a Tea Party where everyone hangs out to dance, party, and hang with friends where the points are made up and nothing really matters. If you want to do that, go to one of those RP house parties. If that is your attitude towards PvP, 1) you shouldn't be playing PvP, and 2) YOU are what is wrong with Frontline because you're just there for the easy teatime xp and don't care about actually playing well.
Last edited by Rolks; 01-30-2025 at 03:55 PM.
Can't agree with this zero sum reasoning. That FL is either about winning at any cost or it's a lovely tea party with friends.Wait, WHAT? WTF are you talking about? Yes it is!
I'm a solo, casual PvP player. I'm not a hardcore PvP'r. I suck at CC, I get demolished all the time. I like playing BRD in Frontline so I can stand back and see everything rather than being a melee and diving into the massive melee where I regularly just die. I try to support my teammates. I don't think I'm what another person called a "hamster", but I'm not that much better than that.
But when I play Frontline a handful of times a week, I'm there to WIN. I may not be good at it, but I try as hard as I can to WIN.
PvP isn't a Tea Party where everyone hangs out to dance, party, and hang with friends where the points are made up and nothing really matters. If you want to do that, go to one of those RP house parties. If that is your attitude towards PvP, 1) you shouldn't be playing PvP, and 2) YOU are what is wrong with Frontline because you're just there for the easy teatime xp and don't care about actually playing well.
Premader detected.

I never said it was win at all costs. But winning does matter. As I stated in my first post, a chaotic free for all sucks. It's a guaranteed way to lose. On the flip side, I hate the DRK x2 +2 melee premade stomp party as well. But my solution isn't to take away tools used for effective organization of an alliance. I appreciate someone who is going to help the team focus on a goal to better aid in winning.
I'm not going into PvP being okay with losing. Just like I don't play board games, pickup basketball, or numerous other competitive sports and games being okay with losing.
If you're going in with the attitude of winning doesn't matter, then don't play PvP. No on wants you on their team if you're just there for the participation trophy.
Last edited by Rolks; 01-30-2025 at 10:50 PM.
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