Quote Originally Posted by Shurrikhan View Post
The only percentage heal after ARR was Bene. And the point remains that it was the equivalent of having to put chains on your car to make a left turn and take them off to make a right. It added nothing to the kit; it merely divided the kit in half so that you'd be locked out of healing for 2-3 GCDs (depending on how early a weave the activation was on and whether one made the then-mistake of taking any SpS) after prepping an attack that wasn't a mere waste of mana.

There is a reason to have a skill that increases the damage and decreases the healing of hybrid (damage+healing, such as Assize, Earthen Star, Pneuma, etc.) skills. There is never a reason to require a button-press just to be allowed to use the other half of one's buttons as anything more than an action even less efficient/useful than being afk.
I suppose it's complexity just for the sake of adding complexity, but then where is the line for that? They took it to an extreme and it's basically why the dps kits of healers have been condensed down to 2 buttons + 2~3 oddities that are scarcely available while we rarely even have to deal with the opportunity cost of using a casted heal now. All the while DPS and Tank rotations are anything but efficient, and their deleting any meaningful kit interaction's made many skills into nothing more than extra damage buttons.