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  1. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,429
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mikey_R View Post
    Melee ran out of TP when sprinting and using too many ranged attacks. TP regen wasn't high either and TP rotations were not TP neutral either. Basically, they boil down to giving resources to people when things have gone wrong.

    And again, we are going back to Black Mage, did Summoner or Redmage not want to use it? Probably not, especially if the Summoner or Red Mage are the ones raising. We have already established that they are MP negative, so no reason to keep eating into that. So, in the vast majority of cases, Black Mage was the only one that used it, and it had, in effect, infinite MP, so there was no cost to the Black Mage for using it. Just like Goad had no cost to the Ninja or any other jobs.

    Again, they are essentially the same mechanically, so it makes no sense to enjoy one but not the other, especially when it was specifically enjoyed as a Black Mage.
    In HW half if not more of the TP jobs ran out of TP past a point, notable culprits being MNK after merely a minute or two, and PLD. And also release MCH that had awful costs attached to things like lead shot. It wasn't just when things went wrong. In SB I do agree that rotations were more TP neutral or positive unfortunately and that's where resource support started to become meaningless on a lot of points.

    I am not arguing against your case equating manashift with goad.

    Quote Originally Posted by Absurdity View Post
    AST was really the only one that could do some slightly interesting things with Lucid besides pressing it on cooldown. Running minimum piety and instead try to catch as many of your buffs, including Lucid, with Celestial Opposition.
    I will never stop being annoyed that they removed Astro's time manipulation abilities.
    There was (and still is) some BLM non standard tech involving Lucid as well, even though the job is technically a mana battery.

    HW/SB BRD also benefited indirectly from good Lucid planning from manashift battery casters that weren't BLM.

    Quote Originally Posted by Shougun View Post
    I do miss support skills that were unique, and in general content I think it's fine, but good luck balancing that in balance sensitive content- which I think is the route they took (easy to balance, less likely to hear raiders bemoan). Personally I'm starting to lean to go more unique, YES there will be situations where you're like "we HAVE to have a Ninja" but also make gearing other jobs in those content even more reasonable, as well as some horizontal lite mechanics that can make up for some lacking elements, such that you will be playing more than one job or having more armor you'll be using for different situations (BiS isn't just one setup). There will be attempts to balance, still, but like if someone says "I want to have the same defensive skills as the Paladin against physical damage" or "I want the same magic defense as the dark knight" and SE goes "I'll make sure it isn't awful, but no- that's intentional" lol. Can also use that variety stat system they have to greater effect like it pools most commonly used vs least commonly and will add even further bonuses, so if no one is using MCH on a fight when you show up the bonus is even larger (this info will be made easily accessible).
    I do think that the problem with Goad and Shadewalker was that they were exclusive to NIN. Had they been role based (or even working differently and uniquely per job that had them), or a rphys thing, it would have constrained compositions a lot less especially when the weight of a specific ability (shadewalker) was so high that it made serious parties almost require it for tanks to perform better. Much like the piercing debuff exclusive to DRG for example.
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    Last edited by Valence; 01-19-2025 at 07:16 PM.