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  1. #31
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Just sync the defensives to the very same concept that healing and damage potency. I am all for making the high level player work to be of similar output of an at level (who is doing it with less skills).

    Also in normal content it really, really, doesn't matter if the high level player was doing slightly better (technically this is already massively true due to ilvl creep). The content is so easy and people play so brain dead that unless we are adding other changes, it's like a big whoop lol. One button ice mage doesn't even matter. I can't tell you how many times I hit the end and was like "huh, almost most damage, most healing, and most tanked" everyone was asleep I can see... When your tank becomes your main healer cause the healer keeps dying and only one other dps is paying attention.


    Willing to talk about other changes too though (it is why one of my suggestions also gobbled up ilvl creep), just saying in our current situation it really seems like if you hit roughly equal or even slightly under and let features shine, that it's nearly irrelevant.
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    Last edited by Shougun; 01-20-2025 at 01:23 PM.

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