Quote Originally Posted by TofuLove View Post
Frontlines: There should not be ANY rewards for 2nd or 3rd place

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Over the period that I played this mode (around 2 years almost every day, chain queueing), I noticed a lot of players who come for EXP via daily roulette "throw" matches, to get it over with quicker - dying or going after 2nd/3rd place to let the 1st place win quicker. This is all just to get EXP rewards and Tomes quicker. There is almost no incentive to try to play better.
As a counterproposal, I'd nerf the guaranteed daily EXP roulette reward, and then add to it a bonus for being on the team that comes in 2nd or 1st, perhaps scaled on relative performance.

Twenty minutes for half-of-a-level for a job that you don't even have to play inside the instance is just too good to pass up. Set the guaranteed EXP closer to one of the roulettes where people often go, "Skip this one if you're trying to level; it's not a good use of your time."

No one will queue for a roulette without some guaranteed reward. But set that guarantee small enough, and provide a bonus for Performing Well(tm), and I would make a small wager that that will be enough to increase the dedication of those who continue to queue for the roulette.