do you really think raiders are considering the prog like a chore, and they do it just for the loots ? x)I have been since ARR and never ever got interested in savage.
All that hard work, countless of hours wasted just for the same previous gear but "dyable" version and +10 item level that won't matter because the entire content it's based on sync your character down and in current-live content the damage isn't noticiable, maybe you are gonna kill the boss in expert dungeon 2 seconds faster.
Well I've never met a raider that's doing high end pve for the loots (= prog is a chore and loots is all I want)
except for criterion (savage), but that's a bad design, exact same fights with a "0 death" condition (even me I consider it as a chore, whem im progging the exact same fight but with an extra challenge)
How you feel about progging any encounter is subjective. Multiple factors affect how you feel.
For me, it's the players I play with. I can prog/re-prog the same fight twice with two different statics and have two completely different experiences. Some players are fun to play with, others make me not look forward to the next raid day.
I quit a static once because I couldn't stand playing with my co-tank. The same thing applies to all roles. A co-healer with bad communication, a greedy DPS constantly wiping the group, etc..
Encounter design & job design/balance also play a role in how I feel. I wouldn't say this is a deal breaker though. I like the variety in difficulty. Sometimes it's a chill tier, other times it's a much more challenging one. I don't mind either.
yeah I agreeHow you feel about progging any encounter is subjective. Multiple factors affect how you feel.
For me, it's the players I play with. I can prog/re-prog the same fight twice with two different statics and have two completely different experiences. Some players are fun to play with, others make me not look forward to the next raid day.
I quit a static once because I couldn't stand playing with my co-tank. The same thing applies to all roles. A co-healer with bad communication, a greedy DPS constantly wiping the group, etc..
Encounter design & job design/balance also play a role in how I feel. I wouldn't say this is a deal breaker though. I like the variety in difficulty. Sometimes it's a chill tier, other times it's a much more challenging one. I don't mind either.
Okay? I've met raiders who do. Mileage varies. Your opinion isn't any less valid than theirs.Well I've never met a raider that's doing high end pve for the loots (= prog is a chore and loots is all I want)
except for criterion (savage), but that's a bad design, exact same fights with a "0 death" condition (even me I consider it as a chore, whem im progging the exact same fight but with an extra challenge)
FF14 difficulty comes from memorizing a single script, making sure you have the raidplan up on your second monitor and remembering which exact position you need to go to for a spread.I was just wondering why I am not enjoying Savage content. Well, first, I fell into the trap of thinking that maybe I just can't handle this difficulty.
Then one day, one of my friends sent me a gift of Elden Ring. I thought, 'Hey, I didn't clear Savage content, maybe Elden Ring is too much for me.'
But after a few weeks, I just finished it. But why?
I asked my friend, "Why can I beat one of the hardest games, but I cannot clear Savage?"
Well, his answer was easier than the questions: "Because FFXIV Savage feels like a test."
I know many people just like me who didn't enjoy Savage or at least didn't enjoy Savage after Shadowbringers. For those people, share with me your thoughts.
Elden Ring isn't actually that difficult compared to Sekiro. Sekiro is a far better game as well. You should try it. The difficulty comes from intuitively understanding the boss's patterns. When you kill a boss in a souls-like it feels like you have successfully read the boss and that you would successfully kill it again even if they behaved completely differently. That is not the case in FF14. If the fight changes its script the reclear parties are going to get stuck for hours. You didn't actually master the boss. You mastered a script.
Some definitely do, yeah. I know some and I just sit and think to myself "Why are you here making the rest of us miserable if you aren't enjoying this then?"
I definitely get frustrated and that's natural. But I'm at least getting something enjoyable out of the experience.
to only be able to obtain items that is based on the job you have done it as, would seem like a reasonable thing to do, if you did it as a pictormancer, you will only get pictormancer items and to pick/roll on pictomancer things, and if you want things as a healer, you need to be a healer to be able to get thigns, but only able to get the weapon as the healer you joined as.
That is some thoughts, and also a way to only be able to get the weapon as actual job joined as, but of course the other gear as your job reflect, meaning if monk, you can only get monk weapon, but rest of the gear would also cover sam, excluding weapon.
Crazy, are you telling me the scripted 2 minute job rotations plastered atop a scripted 12 minute synchronized dance feels like a chore? Couldn't be. There must be something wrong with you if you aren't religiously doing this every Tuesday. You must be "afraid of a challenge" if you saw what this was about and said "no thanks."
Originally Posted by Yoshida-san
Let's consider another theoretical mod: one that displays your character entirely naked.
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