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  1. #51
    Player
    Purrnauskis's Avatar
    Join Date
    May 2024
    Posts
    105
    Character
    Dodonko Herkkureisi
    World
    Spriggan
    Main Class
    Scholar Lv 100
    It will be a joke as long as we have grandpa-tier 2.5 GCD
    (0)

  2. #52
    Player
    NaoSen's Avatar
    Join Date
    Jul 2021
    Posts
    184
    Character
    Nao Sen
    World
    Twintania
    Main Class
    Culinarian Lv 100
    I am tired of seeing damage meters and potency tweaks, re-work it so that on a target dummy damage be similar on a per role basis, (Group Phys ranged, Caster and melee into just DPS) but be drastically different on if other jobs are on it.
    Damage downs, vulns, status effects, slows, let all these things be piled onto the boss by players and together be the total damage. Not to looseness of other MMO's but in a way which makes meters mean next to nothing and job variety everything.
    (0)

  3. #53
    Player
    Vintersol's Avatar
    Join Date
    Oct 2024
    Posts
    71
    Character
    Evora Vintersol
    World
    Alpha
    Main Class
    Dancer Lv 100
    Less impact on how jobs are balanced because of a particular environment (e.g. raids). Dancer for example has crap dps, because he can support others and has no cast times which doesn't matter when i play solo stuff.
    (0)

  4. #54
    Player
    NaoSen's Avatar
    Join Date
    Jul 2021
    Posts
    184
    Character
    Nao Sen
    World
    Twintania
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Vintersol View Post
    Less impact on how jobs are balanced because of a particular environment (e.g. raids). Dancer for example has crap dps, because he can support others and has no cast times which doesn't matter when i play solo stuff.
    I liked the concept of dancer but then I realised that unless I was buffing people who knew their job well, in addition to it being a high dps job to even break even with melee, picto or blm I stopped playing it.
    (0)

  5. #55
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,222
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Nah dont think theyll do much of a rework for jobs, more likely they'll continue to condense/ease job game play but add something else on top instead, trees, augmentation, who knows. Why would they, its prolly easier than going through all the jobs and actually fixing them.
    (2)

  6. #56
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    1. Whatever changes to Bard
    2. Whatever changes to Summoner
    3. Level 90 to 100 of Blue Mage
    3. Whatever the new job will be, probably some ranged physical if there is only one new job.

    That is all I look forward to level 8.0 for new additions and reworks.
    (1)

  7. #57
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,273
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    They're kicking the can down the street now, seeing how long we'll pay before we all subscribe from boredom.
    (7)

  8. #58
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,273
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    Quote Originally Posted by TheGrimace View Post
    They're kicking the can down the street now, seeing how long we'll pay before we all subscribe from boredom.
    Unsubscribe. Man, how is the mobile version of this forum so bad that I can't edit posts? The forum is another relic of 2008 tech.
    (1)

  9. #59
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,531
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TheGrimace View Post
    Unsubscribe. Man, how is the mobile version of this forum so bad that I can't edit posts? The forum is another relic of 2008 tech.
    It's worse. It's not 2008 tech. It's 2000-2004 tech. But every single company almost used it because it was seen as the "premier" forum software for some reason. To be fair, it's always had a lot of features and extensions, but so have all the open source ones. I suppose it was because of companies not trusting free/open source stuff back then.

    There wasn't as much reason to use it when this game released. It's likely due to them already having it for FF11 and it's easier to use what you're familiar with.
    (1)

  10. #60
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    In order to fix jobs they first need to fix content.

    when content is as simple and straightforward as it is there really isnt anywhere for jobs to go. even if they add skill trees they can't go anywhere.

    the content at the minute is dubed down and siplified so much there are absolutely ZERO systems and mechanics that jobs can work with or manipulate..

    thee is no boss diversity. the only thing different between one boss and the next is how much HP they have.. they all have the same defence the same speed the same evasion. the same resistances.. a level 100 super boss takes the same damage from an attack as a level 1 bug. the only difference is HP.

    To fix jobs they first need to fix content design. and put interesting and engaging systems in place that jobs can manipulate and work around.. give monsters varying stats and attributes instead of make them all the same. then you can have fast evasive mobs, slow hulky armored mobs. mobs that make be weak to blindness mobs that could be weighed down or imperrilled to certain elements.

    bring back simple concepts like resource management and make those resources actually finate like tp and stuff and you can open the door for supportive jobs to help managae and maintain them. and open the door to actually decison based gameplay. this combo may do a lot more damage but it also cost alot more tp so if you use it to much you may end up starved. so then find a balance between spike damage and sustained damage. actual conscious decision making instead of mindess static rotations.

    You cannot have engaging fun and interesting jobs. without engaging fun and interesting combat systems to play with and manipulate...

    If they dont fix the content all a skill tree is going to be is:-
    Path A leads to a x% damage buff on a 2 minute timer.
    Path B leads to a x% crit buff on a 2 minute timer.
    Path C leads to a x% direct hit buff on a 2 minute timer.

    BORING!!!!!!
    (4)
    Last edited by Dzian; 01-17-2025 at 06:21 PM.

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