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  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kisshu View Post
    Sadly for the PVP part, to me it feels like the PVE job team took over in 7.1 and made the skills more like in PVE. A lot of jobs suddenly got "use X ability, then you can use Y ability" as we're also seeing in 7.0 PVE.
    Jobs like DRK got a combo chain behind it and a followup on LB, or RDM.
    Overall also feels a lot more burst-focused than before.
    Which is troubling given that in the long-form notes on the job changes, they claimed a primary goal was to move the emphasis from burst to sustained damage. The jobs I've tried since the rework it's very much "get in range, press all of your buttons, retreat and wait 20-30s, rinse, repeat."
    (1)

  2. #2
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,278
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    It would be cool to see if each job has a tank, healer, DPS spec. I’d love to tank as a NIN again like in FFXI. And “tanking” as a RDM/NIN was fun, too with evasion tanking the summon Avatars.
    (0)

  3. #3
    Player
    Heavenchild's Avatar
    Join Date
    Apr 2020
    Location
    Ul'dah
    Posts
    612
    Character
    Sapphire Heavenchild
    World
    Shiva
    Main Class
    Paladin Lv 90
    I had really big hopes in 7.0 after the huge content drought in EW patches. But I got again disappointed in almost every point. I have no hopes for 8.0 left to be honest. :c

    I play from time to time, but I am not hocked into anything in FFXIV for years now.

    At the moment I even prefer playing cozy Animal Crossing New Horizons over FFXIV. I am also looking forward a lot to the new switch and when I am honest I really don't care for the next Live Letter and 7.2...
    It feels like I already know that there won't be something really cool in gameplay or whatever. I will stay around, but my passion for FFXIV dies.
    (4)

  4. #4
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    359
    Character
    Aurelia Nox
    World
    Twintania
    Main Class
    White Mage Lv 100
    Concerning the rework I hope that someone is gonna tell Yoshi P. that MMOs specifically invented the auto-attack so players wouldn’t have to hit the same key sequence over and over.

    As of now these aren’t even classes, jobs or whatever you want to call it, it’s basically a selection of which mini-game you want to play while hitting the meat bag in the middle of the box.
    (1)

  5. #5
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,126
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    likely what will change for jobs in 8.0

    Tanks - get a few defensive upgrades they don't need.
    Healer - gets some flashy heal skills that they don't need.
    Dps - take away 2 things and add 1 flashy simple skill and animation upgrades

    2 new jobs! 1 tank which shares the same kit as the other tanks but has different animations, 1 new physical ranged that is "selfish" like machinist.
    (8)

  6. #6
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    486
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    2 Minute really needs to go. It's not just making classes feel samey, but fights as well
    (11)

  7. #7
    Player
    Fatch38's Avatar
    Join Date
    Sep 2015
    Posts
    177
    Character
    Fatch Leknaat
    World
    Lich
    Main Class
    Paladin Lv 100
    don't expect anything from SE and CBUIII, to me they are only mid tier team as devs/studio, to make something good they should hire real game designer to make gearing and substats better and new battle designer to work on jobs and fights as a whole.
    (3)
    Last edited by Fatch38; 01-08-2025 at 08:54 PM.

  8. #8
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,813
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    If they want to bring back identity (with balanced jobs) they need to make 15-20 "new jobs" (considering they already have an idea (data + 2.0 - 3.0 jobs)), also I think the game netcode/current pve structure (2mn meta for instance) is a problem

    Im 80% sure that the 8.0 rework will be underwhelming, I hope im wrong but I dont have any faith in SE

    what do you guys think ?
    I mean they aren't going to get anywhere with the inflexible nature of the content they currently build. It seems the team got the wrong messages when dealing with content during shadowbringers through endwalker. They need content that rewards people at all levels of play and really need to engineer the savage fights to allow for people to learn while not hindering those who are further along. That was a huge part of raiding in the golden years and why it took off to begin with. Things like group dance challenges that are super strict didn't show up until later and ultimately were influenced by the arms race between players and devs, thanks to mod development to improve ease of use and QoL. The fact that the top raiding guilds use mods to make the hardest challenges of this game easier should be plenty of reason to make fights easier to begin with. Probably by starting with showing actual save zones by advertising before attacks just like they do in normal.
    (1)

  9. #9
    Player
    Purrnauskis's Avatar
    Join Date
    May 2024
    Posts
    105
    Character
    Dodonko Herkkureisi
    World
    Spriggan
    Main Class
    Scholar Lv 100
    It will be a joke as long as we have grandpa-tier 2.5 GCD
    (0)

  10. #10
    Player
    NaoSen's Avatar
    Join Date
    Jul 2021
    Posts
    234
    Character
    Nao Sen
    World
    Twintania
    Main Class
    Culinarian Lv 100
    I am tired of seeing damage meters and potency tweaks, re-work it so that on a target dummy damage be similar on a per role basis, (Group Phys ranged, Caster and melee into just DPS) but be drastically different on if other jobs are on it.
    Damage downs, vulns, status effects, slows, let all these things be piled onto the boss by players and together be the total damage. Not to looseness of other MMO's but in a way which makes meters mean next to nothing and job variety everything.
    (0)

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