Quote Originally Posted by NobleWinter View Post
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Learning that cast times exist isn't a bad thing for a Sorcerer role. When trying to run from a target perhaps it'd help if they had a skill that stopped them in their tracks, or knocked them back. Would be even better if it did some damage. If only.

For chasing a tank with an instant cast you have aero, regen, and aetherial shift. If that's not enough I'd rather they give Thin Air an instant cast effect and/or shorten PoM's recast to 60s for more GlareIVs.

WHM and AST also both have several powerful oGCDs that allow them to heal right after being revived. MP management's just not really a concern with all the free healing tools we have.

I personally really don't want WHM to have a raid buff to keep it differentiated from AST, even with a sustained type like that, and also to keep it mirrored with BLM. Also, while this game has extendable buffs/debuffs, they don't have extendable HoTs/DoTs so I'm led to believe there's some limitation that's keeping them from doing those. Although, did Time Dilation allow HoTs to be extended too?