like most other healers get an upgrade to their healing spells.. but Cure 1 and 2 remain seperate... why?
like most other healers get an upgrade to their healing spells.. but Cure 1 and 2 remain seperate... why?
Freecure.
AST has their own version of it.
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My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist
It’s old legacy design decisions they haven’t changed
Freecure actually used to be somewhat useful. Not like “good” good but you used to have to spend a lot of time single target GCD healing the tank and it cost a lot of mana in a time that mana functioned differently to how it does now
Freecure was kinda a useful added bonus doing this
It’s a similar reason as to why you will still get some people on SCH suggesting to alternate adlo and physick. That used to be a useful tactic but that’s long since passed now
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
It’d be nice if there was a way they could give Cure/Physick/Benefic/Diagnosis something that actually makes them worth existing. Idk what that would take but it would be nice. Something better than bloody Freecure or Enhanced Benefic II anyway lol. Plus they could actually develop them to be unique rather than direct counterparts to each other (currently it’s Cure = Benefic / Physick = Diagnosis)
Devs:
or something along those lines.Small multi dollar company.
Pls have patience
Wait for 8.0
Also please dont unsub
Oh yeah, especially how the Devs are so in-line with not upsetting people with class changes.
*reworks VPR weeks after release to dumb it down*
*reworks DRG to dumb it down*
*guts MNK positionals even harder*
*makes an entire Mudra of NIN useless and makes their GCD longer due to that*
*stuffs GCDs into DNC burst window and makes them overcap*
They sure do have a great track record. And that's only DT.
That said I levelled AST with MSQ cause I didnt really like playing AST before.... +queue time
Now I hate AST so much that I won't ever touch it again.
Cure 1 is your always available basic healing spell. It is more a theory but if you run out of mana you can still use Cure 1 to fulfill your duty as a healer because it's so cheap. Cure 2 is kind of expensive to use.
Especially between level 30 and 52 you are still dependend on Cure 1 if the tank does crazy pulls.
If you upgrade Cure 1 into Cure 2 at level 30 you have to reduce the mana cost of Cure 2 - which will remove the last bit of mana management from WHM. And you cannot upgrade it later because that would be awkward for your hotbars.
Cure 1 is limping along because it's simply the lesser evil.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
Also currently Cure1 has a slightly shorter cast than Cure2, which has helped me save a tank in some weirdly tight situations that I don't remember how I've gotten myself into, but they've happened
I mean in a hypothetical scenario where the devs wake up, remove most of the oGCD ocean, make them GCDs instead and make fights actually require continuous and real healing, having a "mana saving" spam heal would actually be useful. Yep.
It's just that we don't take enough or consistent enough (mostly the second) damage to require GCD heals, of which there are very few while we have a whole array of various-CD oGCD options. We don't need our GCDs to be good. Or even exist. Hence Cure 1 and Benefic 1 make absolutely 0 sense as the game is right now.
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