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  1. #11
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,901
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Azurarok View Post
    Also currently Cure1 has a slightly shorter cast than Cure2, which has helped me save a tank in some weirdly tight situations that I don't remember how I've gotten myself into, but they've happened
    In theory at least, the actual heal will reach the target 0.5s faster than Cure II would. But that's a really rare/niche situation to get into and normally would've existed alongside other more glaring issue(s).

    Another niche situation I've personally experienced was during P10S prog where I had somebody touched the poison puddle accidentally. I was playing as a SCH at that time and would rather save MP at the time for the sake of progging so I opted to spam Physick for the duration of the DoT. If I were a WHM at that time I would've used Cure I/Freecure for the same reason. The 400 MP cost & 1.5s cast time also mimics the need to slidecast just like our filler perfectly.

    ... I know at this point I'm reaching hard to think of a 'good reason why this button exist' lol.
    (1)

  2. #12
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    913
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    In theory at least, the actual heal will reach the target 0.5s faster than Cure II would. But that's a really rare/niche situation to get into and normally would've existed alongside other more glaring issue(s).
    Oh yeah no it doesn't really justify its existence. I also question MedicaI still existing for a similar reason. CureIII's an alternative aoe raw heal that's targetable and has higher potency, while MedicaII/III covers a wider range than MedicaI, where a single tick of MedicaIII's HoT would put it over its potency, and you also have Afflatus Rapture that's instant cast, dps neutral, costs 0 mp, and has the same potency and a wider radius. They may as well merge MedicaI into MedicaII and adjust CureIII's range and MP cost if needed.
    (2)

  3. #13
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,520
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Azurarok View Post
    Oh yeah no it doesn't really justify its existence. I also question MedicaI still existing for a similar reason. CureIII's an alternative aoe raw heal that's targetable and has higher potency, while MedicaII/III covers a wider range than MedicaI, where a single tick of MedicaIII's HoT would put it over its potency, and you also have Afflatus Rapture that's instant cast, dps neutral, costs 0 mp, and has the same potency and a wider radius. They may as well merge MedicaI into MedicaII and adjust CureIII's range and MP cost if needed.
    Another old feature that used to work because medica 2’s tick used to be half the potency for twice the duration (so instead of being 150 for 15 seconds it was 75 for 30 seconds)

    So if used to be optimal to apply medica 2 once then spam medica 1 to cover high damage phases where you couldn’t afford cure 3

    Now it’s just cheaper and easier to basically spam medica 2 or rapture depending on the situation
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #14
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    884
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Connor View Post
    It’d be nice if there was a way they could give Cure/Physick/Benefic/Diagnosis something that actually makes them worth existing. Idk what that would take but it would be nice. Something better than bloody Freecure or Enhanced Benefic II anyway lol. Plus they could actually develop them to be unique rather than direct counterparts to each other (currently it’s Cure = Benefic / Physick = Diagnosis)
    they do called a DPS messing up a mech that doesn't one shot them. ok to be precise there sometime a DPS can get hit be a AOE and only take 20k damage knowing cure 1 or anything cure 16k I will use that instead I think it's even closer too but it always help to not lose to much mp for like 36k heal knowing the DPS will heal overtime
    (0)

  5. #15
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,520
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    they do called a DPS messing up a mech that doesn't one shot them. ok to be precise there sometime a DPS can get hit be a AOE and only take 20k damage knowing cure 1 or anything cure 16k I will use that instead I think it's even closer too but it always help to not lose to much mp for like 36k heal knowing the DPS will heal overtime
    I’d rather solve that with my 10,000 oGCD’s or just let eos do it for me rather than resorting to weak GCD heals
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #16
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    913
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    tetragrammaton and afflatus solace are so much faster than CureI for spot heals too
    (1)

  7. #17
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,901
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    At the end of the day there's just too many instances and available tool that completely negates Cure I's usefulness, leaving a very edge of the niche-st cases that warrants its proper use outside being synced below lv30.

    Waiting for next Assize also works most of the time. Heck even Divine Benison may also count as 'spot healing' w/ same Cure I potency as well and they come up often enough they're almost always ready for anything.

    Quote Originally Posted by Azurarok View Post
    Oh yeah no it doesn't really justify its existence. I also question MedicaI still existing for a similar reason. CureIII's an alternative aoe raw heal that's targetable and has higher potency, while MedicaII/III covers a wider range than MedicaI, where a single tick of MedicaIII's HoT would put it over its potency, and you also have Afflatus Rapture that's instant cast, dps neutral, costs 0 mp, and has the same potency and a wider radius. They may as well merge MedicaI into MedicaII and adjust CureIII's range and MP cost if needed.
    I mused with similar idea of moving Asylum's effect into Medica family spells but with HoT potencies spread across at about twice of today's duration (as a reference to the old Medica II effect). It rarely makes sense IMHO to reward you with Medica II at lv50, then almost immediately the very next milestone 2 levels later gives you Asylum which functions more or less the same except oGCD, even moreso since they buffed its radius.

    At the very least this idea removes 1 oGCD to give WHM something else...
    (0)

  8. #18
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,520
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    WHM just desperately needs something to do with its resources that aren’t pointless overheal on heal checks the shield healers are overequipped to handle
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #19
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,212
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    WHM just desperately needs something to do with its resources that aren’t pointless overheal on heal checks the shield healers are overequipped to handle
    Yeah exactly, fights need to start dealing real amounts of damage like in other MMOs.
    (0)

  10. #20
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    803
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I've always thought the basic single target heals (Cure, Benefic, Physick, etc) should be instant cast. That way you can chase a racing tank with a quick heal that doesn't leave you locked in place. The Free Cure Trait should remove the MP cost from Cure instead of making Cure 2 free. This would make spamming Cure a literal way to save MP and offer the exact same advantage of the original Free Cure Trait (but better) since the MP you save could be used on Cure 2. If you die as healer coming back with no MP is like a second death as you're practically useless. Making Cure free would offer an obvious choice to get back into the action while you wait for your MP to Regen back to a manageable level. Healers have always been one of the least mobile classes in the game so this change would breathe a lot of life back into the hollow design of CNJ. Imagine being able to run from enemies while you heal yourself with Cure instead of standing there getting slapped in the face as a fresh CNJ.

    As for Medica, Medica 2, and Cure 3 I think Medica 2 specifically needs a 30 second duration that can be extended to 60 if cast twice in succession and no hp regen. I would instead let Medica 2 place an effect called 'Faith' on all party members that increases DPS by 1% or maybe Determination by 5% to be more healing oriented but is essentially a buff you want to always keep up that alters WHM spells. Casting Cure on a person with Faith would cause 18 seconds of Regen. Regen as an instant spell would no longer exist. Cure 2 would have its potency increased by 30% on anyone with 'Faith'. Medica would cause an AOE Regen to anyone in range if they have 'Faith' becoming what Medica 2 is now. Cure 3 would still be a massive heal with a small range but increase the duration of any WHM skills by 15 seconds on party members if they have 'faith'. This would give all the GCD spells a definitive purpose.

    -Medica 2 is for increasing party DPS by granting 'faith'

    -Medica is your standard AOE heal that causes a party Regen with 'faith' active

    -Cure 3 is your powerful AOE heal that extends WHM effects by 15 seconds with 'faith' active

    -Cure 2 is a powerful single target heal worth slightly more than Tetragrammaton and Afflatus Solace with 'Faith' active

    -Cure is always available as a free instant cast GCD heal that causes 18 seconds of Regen with 'Faith" active.

    This gives the core GCDs a reason to exists and even prunes one spell in the form of Regen which could be repurposed as an attack if we're lucky and hopefully not something boring like Glare IV every two minutes.
    (0)
    Last edited by NobleWinter; 01-13-2025 at 08:23 PM.

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