Quote Originally Posted by Altina_Orion View Post
Assuming that "Hardcore" players are eating good is also wrong.

So, first and foremost, I want to say that savage isn't designed for the hardcore player. It's designed for players that want to challenge themself. That said, beyond the first clear of it, that challenge quickly goes away and it becomes a farm. The mechanics are predictable enough that there is no real challenge beyond the first clear. Some people who are casual will still clear because they put in a few hours a week to go in and prog. This isn't hardcore, it's just hard content.

I also want to address that "hardcore" players in general are still feeling the lack of content. 7.1 was the first real update we had in nearly 4 months and the only piece of content it brought us was one duty. Not to be dismissive of the "casual" players just getting MSQ, a beast tribe that takes 5 mins a day, and custom delivers that take 5 mins a week. But most of us don't sit around and raid all day. Many raiders either do or want to do other content and throwing yourself at a duty over and over for weeks on end waiting for 7.2 in 3 months is not going to keep raiders entertained.

There is a serious lack of midcore content right now and it effects nearly everyone except the two extreme groups - those who RP all day who are content no matter what and those who raid all day regardless of how repetitive it is. The state dawntrail is in is abhorrent for nearly everyone.
I dont really agree

7 ex
12 savage turns
3 criterions
3 chaotic raid ?
2 ultimates
1 deep dungeon

I think raiders have "enough content", I'll still unsub for 12-15 months but I think it's still a good amount of content to do (even if I would prefer 5 turns for each savage tier and 3 ultimates)