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  1. #1
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Assuming that "Hardcore" players are eating good is also wrong.

    So, first and foremost, I want to say that savage isn't designed for the hardcore player. It's designed for players that want to challenge themself. That said, beyond the first clear of it, that challenge quickly goes away and it becomes a farm. The mechanics are predictable enough that there is no real challenge beyond the first clear. Some people who are casual will still clear because they put in a few hours a week to go in and prog. This isn't hardcore, it's just hard content.

    I also want to address that "hardcore" players in general are still feeling the lack of content. 7.1 was the first real update we had in nearly 4 months and the only piece of content it brought us was one duty. Not to be dismissive of the "casual" players just getting MSQ, a beast tribe that takes 5 mins a day, and custom delivers that take 5 mins a week. But most of us don't sit around and raid all day. Many raiders either do or want to do other content and throwing yourself at a duty over and over for weeks on end waiting for 7.2 in 3 months is not going to keep raiders entertained.

    There is a serious lack of midcore content right now and it effects nearly everyone except the two extreme groups - those who RP all day who are content no matter what and those who raid all day regardless of how repetitive it is. The state dawntrail is in is abhorrent for nearly everyone.
    (7)

  2. #2
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Altina_Orion View Post
    Assuming that "Hardcore" players are eating good is also wrong.

    So, first and foremost, I want to say that savage isn't designed for the hardcore player. It's designed for players that want to challenge themself. That said, beyond the first clear of it, that challenge quickly goes away and it becomes a farm. The mechanics are predictable enough that there is no real challenge beyond the first clear. Some people who are casual will still clear because they put in a few hours a week to go in and prog. This isn't hardcore, it's just hard content.

    I also want to address that "hardcore" players in general are still feeling the lack of content. 7.1 was the first real update we had in nearly 4 months and the only piece of content it brought us was one duty. Not to be dismissive of the "casual" players just getting MSQ, a beast tribe that takes 5 mins a day, and custom delivers that take 5 mins a week. But most of us don't sit around and raid all day. Many raiders either do or want to do other content and throwing yourself at a duty over and over for weeks on end waiting for 7.2 in 3 months is not going to keep raiders entertained.

    There is a serious lack of midcore content right now and it effects nearly everyone except the two extreme groups - those who RP all day who are content no matter what and those who raid all day regardless of how repetitive it is. The state dawntrail is in is abhorrent for nearly everyone.
    I dont really agree

    7 ex
    12 savage turns
    3 criterions
    3 chaotic raid ?
    2 ultimates
    1 deep dungeon

    I think raiders have "enough content", I'll still unsub for 12-15 months but I think it's still a good amount of content to do (even if I would prefer 5 turns for each savage tier and 3 ultimates)
    (1)

  3. #3
    Player
    Capstone's Avatar
    Join Date
    May 2022
    Posts
    51
    Character
    Cap Stone
    World
    Faerie
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    I dont really agree

    7 ex
    12 savage turns
    3 criterions
    3 chaotic raid ?
    2 ultimates
    1 deep dungeon

    I think raiders have "enough content", I'll still unsub for 12-15 months but I think it's still a good amount of content to do (even if I would prefer 5 turns for each savage tier and 3 ultimates)
    Raid content and hardcore content are not the same thing.
    The only "hardcore" content listed here were the ultimates. Savage has been midcore for a while, and the rest is self-explanatory.
    (0)

  4. #4
    Player
    TemporalFruitsAndVeggies's Avatar
    Join Date
    Sep 2024
    Posts
    135
    Character
    Kiwi Kayoubi
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Capstone View Post
    Raid content and hardcore content are not the same thing.
    The only "hardcore" content listed here were the ultimates. Savage has been midcore for a while, and the rest is self-explanatory.
    I'm so tired of seeing this take. Progression raiding is a hardcore MMORPG activity, full stop, because it has a very high ratio of total time investment vs. time the content takes to execute effectively (e.g., many savage raiders have likely spent at least 10 hours progging a 10-minute fight, giving it a ratio of 60:1, whereas a dungeon boss that you kill on the first try has a ratio of 1:1). "Midcore content" is a term I hear pretty much exclusively from FFXIV players (try googling "midcore content" in quotes and note that virtually every single result is from an FFXIV forum or subreddit) who:

    1. Want to keep playing FFXIV
    2. Don't want to raid
    3. Don't like the game's casual content

    The objective conclusion to draw at the moment is "this game isn't for you, unfortunately." That's a crap conclusion to draw, and I wish it weren't the case, because I'd love to see more lower-intensity, longer-form content in this game, but they just aren't making it.

    People use the high clear rates of Savage to argue that Savage is midcore content, but I'd argue they're drawing the wrong conclusion. I would argue that that data indicates that the game's player base is trending more and more hardcore, since that's who the non-story content has obviously been catering to for several years now. Is it really a big surprise that, if all you put out as end-game content is progression raiding content, your player base will trend towards progression raiders?
    (6)

  5. #5
    Player
    Capstone's Avatar
    Join Date
    May 2022
    Posts
    51
    Character
    Cap Stone
    World
    Faerie
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TemporalFruitsAndVeggies View Post
    I'm so tired of seeing this take. Progression raiding is a hardcore MMORPG activity, full stop, because it has a very high ratio of total time investment vs. time the content takes to execute effectively (e.g., many savage raiders have likely spent at least 10 hours progging a 10-minute fight, giving it a ratio of 60:1, whereas a dungeon boss that you kill on the first try has a ratio of 1:1). "Midcore content" is a term I hear pretty much exclusively from FFXIV players (try googling "midcore content" in quotes and note that virtually every single result is from an FFXIV forum or subreddit) who:

    1. Want to keep playing FFXIV
    2. Don't want to raid
    3. Don't like the game's casual content

    The objective conclusion to draw at the moment is "this game isn't for you, unfortunately." That's a crap conclusion to draw, and I wish it weren't the case, because I'd love to see more lower-intensity, longer-form content in this game, but they just aren't making it.

    People use the high clear rates of Savage to argue that Savage is midcore content, but I'd argue they're drawing the wrong conclusion. I would argue that that data indicates that the game's player base is trending more and more hardcore, since that's who the non-story content has obviously been catering to for several years now. Is it really a big surprise that, if all you put out as end-game content is progression raiding content, your player base will trend towards progression raiders?
    Or (you may argue "also," but I don't), it indicates that the content is getting easier. The last savage tier absolutely fell over. Our group allocated a bunch of PTO for it, blew it over, and ended up just having vacation instead. A midcore raid-for-fun friend group I know and love well cleared it on-patch when their stated goal was to have fun and maybe clear on-content; on-patch was not even a discussion. The content has shifted, quite clearly--something like the dps check of Abysos is just not a thing anymore.
    (0)

  6. #6
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    736
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Capstone View Post
    Or (you may argue "also," but I don't), it indicates that the content is getting easier. The last savage tier absolutely fell over. Our group allocated a bunch of PTO for it, blew it over, and ended up just having vacation instead. A midcore raid-for-fun friend group I know and love well cleared it on-patch when their stated goal was to have fun and maybe clear on-content; on-patch was not even a discussion. The content has shifted, quite clearly--something like the dps check of Abysos is just not a thing anymore.
    Just because one savage tier was easier doesn't turn savage itself into midcore suddenly.
    If the next one is also easy, sure we can talk but till then nothing in this games history suggests savage get's easier and easier.
    (6)

  7. #7
    Player
    Capstone's Avatar
    Join Date
    May 2022
    Posts
    51
    Character
    Cap Stone
    World
    Faerie
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Voidmage View Post
    Just because one savage tier was easier doesn't turn savage itself into midcore suddenly.
    If the next one is also easy, sure we can talk but till then nothing in this games history suggests savage get's easier and easier.
    So, I don't think this criticism is unfair. I personally thought that anabaseios was also quite easy, though I didn't take it as seriously since there was no ulti unlock/bis tied to it. So that would be two tiers, in my opinion. Bonds 3 might have been the hardest thing in the while tier and all you had to do was look and move on time.

    Abysos I think qualifies as hard enough (again these are opinions though) but also a lot of that came from the check requiring you to be not making not just mechanical but also rotational mistakes or you wouldn't clear, but the dev team is on record as saying that was too hard and further they nerfed it immediately which I don't think they've ever done before. If you start looking older than that, it was years ago (and I can't really comment because we quickly get to where I didn't play). The point though is that of the last three tiers, each new one has been easier, which I do see as a downward trend.
    (0)

  8. #8
    Player
    TemporalFruitsAndVeggies's Avatar
    Join Date
    Sep 2024
    Posts
    135
    Character
    Kiwi Kayoubi
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Capstone View Post
    Or (you may argue "also," but I don't), it indicates that the content is getting easier. The last savage tier absolutely fell over. Our group allocated a bunch of PTO for it, blew it over, and ended up just having vacation instead. A midcore raid-for-fun friend group I know and love well cleared it on-patch when their stated goal was to have fun and maybe clear on-content; on-patch was not even a discussion. The content has shifted, quite clearly--something like the dps check of Abysos is just not a thing anymore.
    That doesn't make it not hardcore. That just makes it easier than expected. I can tell you for certain that lots of groups did not breeze through it. Your group is clearly far more serious than the average group. I mean, you literally said you all took off work for it. There's nothing more "hardcore gamer" than that (though that's admittedly a different usage of the term).
    (2)

  9. #9
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by TemporalFruitsAndVeggies View Post
    I'm so tired of seeing this take. Progression raiding is a hardcore MMORPG activity, full stop, because it has a very high ratio of total time investment vs. time the content takes to execute effectively (e.g., many savage raiders have likely spent at least 10 hours progging a 10-minute fight, giving it a ratio of 60:1, whereas a dungeon boss that you kill on the first try has a ratio of 1:1). I'd love to see more lower-intensity, longer-form content in this game, but they just aren't making it.
    Help me see where I am going wrong. If we are using total time investment as a metric for hardcore, then are we saying relics (outside of EW) are considered hardcore? Because I'm pretty sure some of them took longer than 10 hours to do, and I don't think I've seen anyone say relics are hardcore content.

    I think the flaw with your numbers (which I'm hoping you'll clarify) is that it seems to think that every pull is going 10 minutes, and that is not the case, especially early in prog on a specific fight.
    (0)

  10. #10
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Menriq View Post
    Help me see where I am going wrong. If we are using total time investment as a metric for hardcore, then are we saying relics (outside of EW) are considered hardcore? Because I'm pretty sure some of them took longer than 10 hours to do, and I don't think I've seen anyone say relics are hardcore content.

    I think the flaw with your numbers (which I'm hoping you'll clarify) is that it seems to think that every pull is going 10 minutes, and that is not the case, especially early in prog on a specific fight.
    I don't think it is total time commitment. Plenty of omnicrafters and gil accumulators dedicate massive amounts of total time.

    The issue with high-end raiding (and to me what actually defines a hardcore player), is the requirement of blocking out significant chunks of time that coordinate with other players. Once someone graduates college, that gets increasingly difficult.
    (4)

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