Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 121
  1. #31
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,255
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    It would be cool to see if each job has a tank, healer, DPS spec. I’d love to tank as a NIN again like in FFXI. And “tanking” as a RDM/NIN was fun, too with evasion tanking the summon Avatars.
    (0)

  2. #32
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ovIm View Post
    While my faith in Square Enix in regard to job design is greatly diminished, personally I am waiting for 7.2. This is where the new style of combat instances is supposed to come, and those could offer us a glimpse of what Square Enix has planned. Fight design and class design are inherently building atop each other, after all.
    I think the new encounter design is already here (last dungeon + last alliance raid/chaotic raid), I dont think M5s-M8s will be that much different but we'll see
    (0)

  3. #33
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,245
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    I think the new encounter design is already here (last dungeon + last alliance raid/chaotic raid), I dont think M5s-M8s will be that much different but we'll see
    Wait, was it supposed to be different?
    (1)

  4. #34
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    734
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by CaedemSanguis View Post
    I think the new encounter design is already here (last dungeon + last alliance raid/chaotic raid), I dont think M5s-M8s will be that much different but we'll see
    Can't say I see that currently, if I am honest. Though some of the current encounters do seem to take a less safe and established road, and some mechanics we have encountered may be a test bed for mechanics of the future. We shall see in a couple of months.
    (1)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  5. #35
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valence View Post
    Wait, was it supposed to be different?
    I think so yeah, from my understanding they want to implement more "react & adjust" mechanics instead of the usual "know the dance" mechanics

    But I guess we'll have to wait for harder content (7.3 ultimate, 7.2 & 7.4 savage tier) to see how far they can go
    (0)

  6. #36
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,044
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valence View Post
    Wait, was it supposed to be different?
    Yoshida talked about harder/more reactive encounters coming in DT, then around release said the first iteration wouldn't actually be out until 7.2.
    (2)

  7. #37
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    478
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Valence View Post
    I think that if the pvp team that is way smaller can do it in one expansion, so can the pve team, and even if the task is far more daunting, so is their team's size.
    But where my expectations actually lie are close to zero, or even the negatives. I'm actually scared they'd go for a full double down on everything that I've hated with their changes over the years, because every time we are unhappy with something, they choose instead to nuke the good stuff and continue down the path of the bad.
    Sadly for the PVP part, to me it feels like the PVE job team took over in 7.1 and made the skills more like in PVE. A lot of jobs suddenly got "use X ability, then you can use Y ability" as we're also seeing in 7.0 PVE.
    Jobs like DRK got a combo chain behind it and a followup on LB, or RDM.
    Overall also feels a lot more burst-focused than before.
    (1)

  8. #38
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Daralii View Post
    Yoshida talked about harder/more reactive encounters coming in DT, then around release said the first iteration wouldn't actually be out until 7.2.
    Yeah guys keep subs going 7.2 will be lit
    (3)

  9. #39
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,044
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BabyYoda View Post
    Yeah guys keep subs going 7.2 will be lit
    I'm just repeating what he said. "X.Y will fix it, except for these things we had to delay until X.Z and A.B" has been going on since Stormblood at least.
    (2)

  10. #40
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Daralii View Post
    I'm just repeating what he said. "X.Y will fix it, except for these things we had to delay until X.Z and A.B" has been going on since Stormblood at least.
    Yoshi P ignore job changes for 2.5 year * DT released* also Yoshi P tell people to wait another 2.5 years

    It is funny how Yoshi P keep people on their toes when he didn't even give a s**t about the players feedback
    (3)

Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast