I think the new encounter design is already here (last dungeon + last alliance raid/chaotic raid), I dont think M5s-M8s will be that much different but we'll seeWhile my faith in Square Enix in regard to job design is greatly diminished, personally I am waiting for 7.2. This is where the new style of combat instances is supposed to come, and those could offer us a glimpse of what Square Enix has planned. Fight design and class design are inherently building atop each other, after all.
I think so yeah, from my understanding they want to implement more "react & adjust" mechanics instead of the usual "know the dance" mechanics
But I guess we'll have to wait for harder content (7.3 ultimate, 7.2 & 7.4 savage tier) to see how far they can go
Yoshi P ignore job changes for 2.5 year * DT released* also Yoshi P tell people to wait another 2.5 years
It is funny how Yoshi P keep people on their toes when he didn't even give a s**t about the players feedback
I guess we'll have to wait and see.
The problem I'm already seeing on the horizon however is that jobs themselves are too rigid to have proper "reactive" encounters.
If bosses from 7.2 onward would actually fire out mechanics at random you are going to run into issues when almost all jobs are designed around mapping out your ability usage way in advance.
Last edited by Absurdity; 01-08-2025 at 07:03 PM.




Now I'm worried, are going to get even more action game and even less RPG?
I do not know where this burst idea comes from. Current pvp after 7.1 changes is less burst focused and strikes a more balanced approach between burst and sustained damage, where EW pvp was all about burst.Which is troubling given that in the long-form notes on the job changes, they claimed a primary goal was to move the emphasis from burst to sustained damage. The jobs I've tried since the rework it's very much "get in range, press all of your buttons, retreat and wait 20-30s, rinse, repeat."
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