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  1. #1
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ovIm View Post
    While my faith in Square Enix in regard to job design is greatly diminished, personally I am waiting for 7.2. This is where the new style of combat instances is supposed to come, and those could offer us a glimpse of what Square Enix has planned. Fight design and class design are inherently building atop each other, after all.
    I think the new encounter design is already here (last dungeon + last alliance raid/chaotic raid), I dont think M5s-M8s will be that much different but we'll see
    (0)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,332
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    I think the new encounter design is already here (last dungeon + last alliance raid/chaotic raid), I dont think M5s-M8s will be that much different but we'll see
    Wait, was it supposed to be different?
    (1)

  3. #3
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valence View Post
    Wait, was it supposed to be different?
    I think so yeah, from my understanding they want to implement more "react & adjust" mechanics instead of the usual "know the dance" mechanics

    But I guess we'll have to wait for harder content (7.3 ultimate, 7.2 & 7.4 savage tier) to see how far they can go
    (0)

  4. #4
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,374
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valence View Post
    Wait, was it supposed to be different?
    Yoshida talked about harder/more reactive encounters coming in DT, then around release said the first iteration wouldn't actually be out until 7.2.
    (2)

  5. #5
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    504
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Daralii View Post
    Yoshida talked about harder/more reactive encounters coming in DT, then around release said the first iteration wouldn't actually be out until 7.2.
    Yeah guys keep subs going 7.2 will be lit
    (3)

  6. #6
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,374
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BabyYoda View Post
    Yeah guys keep subs going 7.2 will be lit
    I'm just repeating what he said. "X.Y will fix it, except for these things we had to delay until X.Z and A.B" has been going on since Stormblood at least.
    (2)

  7. #7
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    504
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Daralii View Post
    I'm just repeating what he said. "X.Y will fix it, except for these things we had to delay until X.Z and A.B" has been going on since Stormblood at least.
    Yoshi P ignore job changes for 2.5 year * DT released* also Yoshi P tell people to wait another 2.5 years

    It is funny how Yoshi P keep people on their toes when he didn't even give a s**t about the players feedback
    (3)

  8. #8
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by BabyYoda View Post
    Yeah guys keep subs going 7.2 will be lit
    Everyone with a house will keep their sub going whether they actively play the game or not, so you're unironically not far off.
    (3)

  9. #9
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,298
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Daralii View Post
    Yoshida talked about harder/more reactive encounters coming in DT, then around release said the first iteration wouldn't actually be out until 7.2.
    I guess we'll have to wait and see.
    The problem I'm already seeing on the horizon however is that jobs themselves are too rigid to have proper "reactive" encounters.

    If bosses from 7.2 onward would actually fire out mechanics at random you are going to run into issues when almost all jobs are designed around mapping out your ability usage way in advance.
    (1)
    Last edited by Absurdity; 01-08-2025 at 07:03 PM.

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,332
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Daralii View Post
    Yoshida talked about harder/more reactive encounters coming in DT, then around release said the first iteration wouldn't actually be out until 7.2.
    Now I'm worried, are going to get even more action game and even less RPG?

    Quote Originally Posted by Mawlzy View Post
    Which is troubling given that in the long-form notes on the job changes, they claimed a primary goal was to move the emphasis from burst to sustained damage. The jobs I've tried since the rework it's very much "get in range, press all of your buttons, retreat and wait 20-30s, rinse, repeat."
    I do not know where this burst idea comes from. Current pvp after 7.1 changes is less burst focused and strikes a more balanced approach between burst and sustained damage, where EW pvp was all about burst.
    (1)

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