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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Kaedan View Post
    I would prefer to buy back SP with Anima. And then possibly add a system that allows you to purchase a limited amount of Anima per day back with Gil.

    That would give you ultimate choice. When you die, you could chose whether to lose SP or buy it back with Anima. And then, if you wanted to replenish your Anima (there would have to be limits on it), you could spend Gil to get some back.

    The key here is choice. With Yoshi's idea, there is no choice. It's just equipment damage, which you spend money on (and is not discouragement against death whatsoever). With my system, you'd have a choice between SP, Anima, and Gil. It gives choices for both Hardcores and Casuals and is perfectly in the middle of the split thinking.
    There's choice in Yoshi's system too, have equipment that's effective or not. Maybe when the equipment penalty comes into effect when you die the durability of all your equipment goes to zero and that having 0% durability would be much worse then it is now. Your Anima system just goes back to the same thing, using gil to get SP back, just with an extra step. In that case how about when you die, you get the equipment penalty, you lose some Anima, and you have to pay an NPC to get some Anima back. That sounds like a better idea and you don't lose any SP/EXP. Also since we're assuming things, who's to say that'll even keep the Anima system in when they put Chocobos in the game, that would make your system and mine nil.
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  2. #2
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    There's choice in Yoshi's system too, have equipment that's effective or not. Maybe when the equipment penalty comes into effect when you die the durability of all your equipment goes to zero and that having 0% durability would be much worse then it is now. Your Anima system just goes back to the same thing, using gil to get SP back, just with an extra step. In that case how about when you die, you get the equipment penalty, you lose some Anima, and you have to pay an NPC to get some Anima back. That sounds like a better idea and you don't lose any SP/EXP. Also since we're assuming things, who's to say that'll even keep the Anima system in when they put Chocobos in the game, that would make your system and mine nil.
    Let me ask you this: Why are you so afraid of losing SP?
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