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  1. #1
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    If they were going to introduce some form of XP penalty, this would be sort of the way to do it.

    Buying back your XP would act as an active gil sink for the economy... Something that a decent MMO needs a lot of to regulate itself. With the introduction of chocobos, the ability to pay with anima instead of gil is also a good idea. I'd much rather see people traveling by chocobo than warping all over the damn world constantly... or being forced to walk.

    That being said, the recommendations in the OP aren't perfect. Significantly increasing the death penalty based on the amount of consecutive deaths isn't very constructive. A stronger weakness, plus further risk of XP loss is more than enough to deter players from throwing themselves to their death. You don't need to kick them while they're down and make that lost XP entirely un-recoverable.
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    Last edited by Grit; 03-30-2011 at 10:57 AM.


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  2. #2
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    Kaedan's Avatar
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    Kaedan Burkhardt
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    Atomos
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    Gunbreaker Lv 100
    Quote Originally Posted by Grit View Post
    If they were going to introduce some form of XP penalty, this would be sort of the way to do it.

    Buying back your XP would act as an active gil sink for the economy... Something that a decent MMO needs a lot of to regulate itself. With the introduction of chocobos, the ability to pay with anima instead of gil is also a good idea. I'd much rather see people traveling by chocobo than warping all over the damn world constantly... or being forced to walk.

    That being said, the recommendations in the OP aren't perfect. Significantly increasing the death penalty based on the amount of consecutive deaths isn't very constructive. A stronger weakness, plus further risk of XP loss is more than enough to deter players from throwing themselves to their death. You don't need to kick them while they're down and make that lost XP entirely un-recoverable.

    Yeah, I recognized that, which is why I said that the 3rd tier of death penalty might not be necessary. But there does need to be a least a small form of escalated penalty to discourage multiple deaths in a short time frame. The 2nd option works well because it's more harsh, but not significantly more harsh.

    I suppose another option would be to allow all of the SP to be bought back, but each successive death increases the cost to buy it back. But that could be seen as too harsh as well.
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  3. #3
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    How about no SP/EXP loss?
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  4. #4
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    Aion's Avatar
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    Aion Zwei
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    Masamune
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    Gladiator Lv 54
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    How about no SP/EXP loss?
    erm....those hardcores said people will easily do reckless things because theres no penalty for dying. just saying.
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    Aion Zwei - Masamune

  5. #5
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    Kaedan's Avatar
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    Kaedan Burkhardt
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    How about no SP/EXP loss?
    Comments and constructive criticism welcome.
    If you don't have something to add to the discussion (i.e. why do you feel the way you do), then you're not welcome.
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  6. #6
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    Quote Originally Posted by Kaedan View Post
    If you don't have something to add to the discussion (i.e. why do you feel the way you do), then you're not welcome.
    Because Yoshi-P's idea is WAY better than yours and by far the most rational. Besides why be so fixated on a DP? I rather have enemy encounters be more difficult and involve more strategy. With a harsh DP the difficulty of some battle content would have to be lowered. Also without a harsh DP, parties are a little more lax, so no major stress. I think a really good idea would to have some battles be done once a day or week. If your party was wiped out, you can't try that battle out again until a day or week from then. That could provide some challenge to the hardcore players.
    (1)
    Last edited by Sonic_the_Hedgehog; 03-31-2011 at 11:37 PM.

  7. #7
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    Reika's Avatar
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    Limsa Lominsa
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    Reika Shadowheart
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    Durandal
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    Armorer Lv 80
    (0)

  8. #8
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    Kaedan's Avatar
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    Kaedan Burkhardt
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    Your point?

    That something he's considering right now... which obviously proves that he's planning to add a death penalty, regardless of what you "death penalty is stupid" people say.

    What I (and many people) are doing here is suggesting what we think would be a more effective mechanic.
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  9. #9
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    Reika's Avatar
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    Reika Shadowheart
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    Durandal
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    Armorer Lv 80
    my point there is a way larger thread for this discussion, and it has a dev reply in it that says there will be no sp/exp loss.
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  10. #10
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    Quote Originally Posted by Reika View Post
    my point there is a way larger thread for this discussion, and it has a dev reply in it that says there will be no sp/exp loss.
    Quote Originally Posted by Yoshi-P
    Please discuss the above points and any comments such as the below would be really helpful:

    * This penalty is weak!
    * This is perfect!
    * Do something else!
    A new thread is better for a thorough discussion of the OP's proposal. Large threads don't lend themselves well to debating a singular idea.
    (0)


    "We all enjoy a delicious slice of yummy cake every now and again."
    ~ Moderator Jhanaka

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