Page 4 of 15 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 147
  1. #31
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by RobotRivers View Post
    Stay away from losing xp on death because no one wants that, if you're looking for a good penalty for death you need to stick with the basics, because it is a penalty just having to run back to where you died at.
    I mean WHO actually wants to LOSE their xp they earned? no one.. i swear people don't think before they say things. Who gives a flying f*ck if you don't want xp loss, because in the end, you will fight BETTER to not lose xp. It's called and incentive to not die just like having rank requirements on items. Oh and Kaedan, just ignore Reika since she's being completely ignorant to the whole situation and OP
    (0)

  2. #32
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by DeadRiser View Post
    I mean WHO actually wants to LOSE their xp they earned? no one.. i swear people don't think before they say things. Who gives a flying f*ck if you don't want xp loss, because in the end, you will fight BETTER to not lose xp. It's called and incentive to not die just like having rank requirements on items. Oh and Kaedan, just ignore Reika since she's being completely ignorant to the whole situation and OP
    WHO actually wants to die? You will fight BETTER to not die. I think if your character dies, you have to create another one. That would really give incentive for people to play better and be more efficient.
    (2)

  3. #33
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    WHO actually wants to die? You will fight BETTER to not die. I think if your character dies, you have to create another one. That would really give incentive for people to play better and be more efficient.
    Now your just using sarcasm to prove your point that fails...They need some other kind of sink in this game and this would help. Wow running from the aertheryte back is SOOOO bad. Really? That's your incentive to not die? People just want this game handed to them on a silver platter is all
    (1)

  4. #34
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by DeadRiser View Post
    Now your just using sarcasm to prove your point that fails...They need some other kind of sink in this game and this would help. Wow running from the aertheryte back is SOOOO bad. Really? That's your incentive to not die? People just want this game handed to them on a silver platter is all
    My idea is perfectly as valid as your idea, except mine would actually create more rational players. Also strategy would have to planned before most battles. Anyway Yoshi-P's idea is the best and that has a gil sink, thus giving you what you want, another sink in this game.

    To you guys that want SP/EXP loss, can you think outside the box? There are much better penalties to be thought of than SP/EXP loss. Like having your character run extra slow for an hour, you can't access your inventory for a day, or after dying a certain amount of times during the week, for a month you have to pay a fee to get guideleves, because the Adventurer's Guild finds you incompetent. Come on there are more ideas out there!!!!
    (1)

  5. #35
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    NO SP LosS!!!! NO THANK YOU!!! omg.. Seriuosly....? -.-
    (0)

  6. #36
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    29
    You know death of your character upon death will not work because people are going to be doing end game bosses... now can you tell me you've defeated a boss without some mistrials? If not then kudos to you but for a game that has a monthly payment you have to get somewhere and have something to prove for it.

    EDIT: O BTW I didn't mean to have the penalty of JUST running back, durability loss and gil loss is sufficient along those lines.
    (0)

  7. #37
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    /against sp/exp loss
    (1)

  8. #38
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by RobotRivers View Post
    You know death of your character upon death will not work because people are going to be doing end game bosses... now can you tell me you've defeated a boss without some mistrials? If not then kudos to you but for a game that has a monthly payment you have to get somewhere and have something to prove for it.
    I was kidding, I wouldn't actually want that. I still think Yoshi-P's idea is the best one.
    (1)

  9. #39
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Yeah um, I'd rather have Yoshi's ideas instead of the playerbase this time around.
    (1)

  10. #40
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    I'm not surprised so many of the "anti-DP" people aren't even reading the first post.

    Did you skip over the part where you can buy your SP back with Anima (possibly even Gil)?

    ...
    ....
    .....

    Yeah, thought so. Before you try to contribute to a discussion (and I use that term VERY loosely for some of the posts here), please make sure you read and understand the whole concept.
    (2)

Page 4 of 15 FirstFirst ... 2 3 4 5 6 14 ... LastLast