Quote Originally Posted by Sonic_the_Hedgehog View Post
Anyway, since both systems are similar then why do you feel like yours is better? Even in your OP you said money is easily obtainable, so your idea won't be much of a deterrent either. A majority of people don't want lose SP/EXP and are fine with the equipment repair system. So if both are similar then way not go with the idea that everyone is content with?
I would prefer to buy back SP with Anima. And then possibly add a system that allows you to purchase a limited amount of Anima per day back with Gil.

That would give you ultimate choice. When you die, you could chose whether to lose SP or buy it back with Anima. And then, if you wanted to replenish your Anima (there would have to be limits on it), you could spend Gil to get some back.

The key here is choice. With Yoshi's idea, there is no choice. It's just equipment damage, which you spend money on (and is not discouragement against death whatsoever). With my system, you'd have a choice between SP, Anima, and Gil. It gives choices for both Hardcores and Casuals and is perfectly in the middle of the split thinking.