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  1. #41
    Player
    DeadRiser's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    My idea is perfectly as valid as your idea, except mine would actually create more rational players. Also strategy would have to planned before most battles. Anyway Yoshi-P's idea is the best and that has a gil sink, thus giving you what you want, another sink in this game.

    To you guys that want SP/EXP loss, can you think outside the box? There are much better penalties to be thought of than SP/EXP loss. Like having your character run extra slow for an hour, you can't access your inventory for a day, or after dying a certain amount of times during the week, for a month you have to pay a fee to get guideleves, because the Adventurer's Guild finds you incompetent. Come on there are more ideas out there!!!!
    Nah I'll stick to sp loss because like Kaedan's idea, you can buy it back.
    (1)

  2. #42
    Player
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    Mar 2011
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    リムサ ロミンサ
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    1,084
    Quote Originally Posted by Kaedan View Post
    I'm not surprised so many of the "anti-DP" people aren't even reading the first post.

    Did you skip over the part where you can buy your SP back with Anima (possibly even Gil)?

    ...
    ....
    .....

    Yeah, thought so. Before you try to contribute to a discussion (and I use that term VERY loosely for some of the posts here), please make sure you read and understand the whole concept.
    Well haven't you thought that some people read you first post and just didn't like your idea, like me. I don't care if I get to buy it back, I DO NOT want to lose SP/EXP at all! Can you read that?
    (0)

  3. #43
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Well haven't you thought that some people read you first post and just didn't like your idea, like me. I don't care if I get to buy it back, I DO NOT want to lose SP/EXP at all! Can you read that?

    LOL

    See, this is why we can't have a rational discussion. You completely ignore a major part of the idea that another part is contingent on. You can't separate them man... they are parts of the same thing.


    Ok, so let's assume that you can buy back the SP with Gil, just for arguments sake. So, please enlighten me to how spending Gil to buy back your SP would be any different than spending Gil to repair your equipment. In both cases, you are spending Gil to repair something.
    (2)

  4. #44
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I am tellin ya! just have death instantly add Weakness X3 for 24 Hours! PERFECT DEATH PENALTY!
    (0)

  5. #45
    Player

    Join Date
    Mar 2011
    Posts
    359
    You can punch yourself in the nuts everytime you die to deter you from dying. Some people don't need to be spanked to know they messed up. Apparently you do. Punch yourself in the privates everytime you die and mayhap you will not die as often?

    Me? I strive to win every encounter and not allow my team members to die cuz ya know what? It's just how I *want* to play.

    Thanks, have a fantastic day.
    (2)

  6. #46
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    Mar 2011
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    リムサ ロミンサ
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    1,084
    Quote Originally Posted by Kaedan View Post
    Ok, so let's assume that you can buy back the SP with Gil, just for arguments sake. So, please enlighten me to how spending Gil to buy back your SP would be any different than spending Gil to repair your equipment. In both cases, you are spending Gil to repair something.
    You're right the underlying idea is same (spend gil, get something lost back) but I see the repair system being better than yours. Having your equipment repaired is better for those who love crafting and the economy. There are four gil sinks for the repair system (NPC repair, self repair by buying the mats, paying another player to repair, or buying new equipment) compared to your one. Also having your equipment repaired all the time would be annoying, remember people used to complain about that before the Devs changed the rates.

    Anyway, since both systems are similar then why do you feel like yours is better? Even in your OP you said money is easily obtainable, so your idea won't be much of a deterrent either. A majority of people don't want lose SP/EXP and are fine with the equipment repair system. So if both are similar then way not go with the idea that everyone is content with?
    (1)

  7. #47
    Player
    Kaedan's Avatar
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    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Anyway, since both systems are similar then why do you feel like yours is better? Even in your OP you said money is easily obtainable, so your idea won't be much of a deterrent either. A majority of people don't want lose SP/EXP and are fine with the equipment repair system. So if both are similar then way not go with the idea that everyone is content with?
    I would prefer to buy back SP with Anima. And then possibly add a system that allows you to purchase a limited amount of Anima per day back with Gil.

    That would give you ultimate choice. When you die, you could chose whether to lose SP or buy it back with Anima. And then, if you wanted to replenish your Anima (there would have to be limits on it), you could spend Gil to get some back.

    The key here is choice. With Yoshi's idea, there is no choice. It's just equipment damage, which you spend money on (and is not discouragement against death whatsoever). With my system, you'd have a choice between SP, Anima, and Gil. It gives choices for both Hardcores and Casuals and is perfectly in the middle of the split thinking.
    (2)

  8. #48
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    Mar 2011
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    リムサ ロミンサ
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    Quote Originally Posted by Kaedan View Post
    I would prefer to buy back SP with Anima. And then possibly add a system that allows you to purchase a limited amount of Anima per day back with Gil.

    That would give you ultimate choice. When you die, you could chose whether to lose SP or buy it back with Anima. And then, if you wanted to replenish your Anima (there would have to be limits on it), you could spend Gil to get some back.

    The key here is choice. With Yoshi's idea, there is no choice. It's just equipment damage, which you spend money on (and is not discouragement against death whatsoever). With my system, you'd have a choice between SP, Anima, and Gil. It gives choices for both Hardcores and Casuals and is perfectly in the middle of the split thinking.
    There's choice in Yoshi's system too, have equipment that's effective or not. Maybe when the equipment penalty comes into effect when you die the durability of all your equipment goes to zero and that having 0% durability would be much worse then it is now. Your Anima system just goes back to the same thing, using gil to get SP back, just with an extra step. In that case how about when you die, you get the equipment penalty, you lose some Anima, and you have to pay an NPC to get some Anima back. That sounds like a better idea and you don't lose any SP/EXP. Also since we're assuming things, who's to say that'll even keep the Anima system in when they put Chocobos in the game, that would make your system and mine nil.
    (0)

  9. #49
    Player
    Kaedan's Avatar
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    Mar 2011
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    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    There's choice in Yoshi's system too, have equipment that's effective or not. Maybe when the equipment penalty comes into effect when you die the durability of all your equipment goes to zero and that having 0% durability would be much worse then it is now. Your Anima system just goes back to the same thing, using gil to get SP back, just with an extra step. In that case how about when you die, you get the equipment penalty, you lose some Anima, and you have to pay an NPC to get some Anima back. That sounds like a better idea and you don't lose any SP/EXP. Also since we're assuming things, who's to say that'll even keep the Anima system in when they put Chocobos in the game, that would make your system and mine nil.
    Let me ask you this: Why are you so afraid of losing SP?
    (0)

  10. #50
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    I'm not afraid of losing SP, I just think there could be better DPs than SP loss.
    (0)

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