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Thread: "Nothing to do"

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  1. #1
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,585
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Basteala View Post
    Oh boy. You know a franchise has hit a rough patch once these topics start popping up...
    Nah. I've been seeing this for years, especially back in Heavensward. What people mean is that the special type of content they like to waste their time on isn't available. So there is "no content". I bet if the exploratory zone that so many say will fix everything launches and there's someone who doesn't like that content that comes here with the same complaint, those people will argue that there is content and it's the person's fault if they don't do it.

    Fact is that new content is nice but this game has never had new content constantly churning out. People either just paced themselves, were limited by time they could spend, or took breaks in the past if they consumed it all like a content piranha and couldn't find new goals in the other content that was available that they had not interacted with. The more players limit themselves in a theme park MMO, the less they're going to find that they have to do.
    (4)

  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Fact is that new content is nice but this game has never had new content constantly churning out. People either just paced themselves, were limited by time they could spend, or took breaks in the past if they consumed it all like a content piranha and couldn't find new goals in the other content that was available that they had not interacted with.
    I think one thing that doesn't come up nearly often enough is the trade off between giving newer players time and space to work their way through older expacs, versus giving those who are already at the current end-game something to do. For example...

    On the one hand, we have something like poetics gear, which lets newer players effectively bypass the old gearing grinds and treadmills, while the current end-game gear grind can be whatever SE wants it to be.

    On the other hand, when is a newer player to find time for something like Eureka or Bozja if the patch cycles don't provide time for players to do as they will?
    (0)