
-UnrealYes, casuals ARE complaining about the general lack of content. Read. "non-casuals" got a "shred" of content? First tier of savages, a new Ultimate, Extremes, and Chaotic is a shred? What would you consider a substantial amount of content? What "casual" content was released alongside it? 1 Hildy quest? Maybe, depending on who you ask, the treasure maps?
-Hunts
-Alliance Raids series
-Treasure Maps
-New Crafting Recipes
-Gathering Nodes
Also you're not going to win any debates from the "Hardcore" playerbase by adding Extremes and Chaotic when the difficulty of those are geared more towards Casuals
The issue is not the content itself, it's how it's introduced. After dumbing down casual content so much, you can bet your average casual player will be met with fierce resistance. Casuals steamrolled through a game that almost plays itself for the most part, with bare bones gameplay, and suddenly you have to climb the mountain.Let's be real, unless you're a hardcore player, buying Dawntrail and being subbed this last half a year probably feels like a waste of money, and there's no guarantee that anything coming in 7.2 or beyond is even meant for casual players either and they won't pull another "whoops, we made it Savage difficulty instead, teehee!"
Besides, the hardcore playerbase has it made it abundantly clear, especially with Chaotic, that they hold such casuals in complete and utter disgust and don't want such players in "their" game anyway, so might as well just let them have it then, let them hold the game up on their own instead of expecting others to keep it running for them while being spat on by community and developer alike.
And if that isn't motivation enough for you, just remember every other time "Yoshi-P said" when it came to this or that which never got implemented or fixed over 10 years, but it was all-hands-on-deck on getting every piece of hardcore content possible squeezed out within less than 6 months, even rushing to get Chaotic out by Christmas. (Early access was June 28th, 2024 and Chaotic Raids was December 24th, 2024) and STILL you are expected to wait further into 2025 for a "maybe" knowing in advance how hard they can drop the ball when expected to do something that isn't just recycling assets, as the MSQ can attest.
It goes beyond neglect, it's just contempt at this point, and we're paying for the privilege of being scorned.
If only they had kept a modicum of challenge in the roulette snoozefest dungeons/trials/raids.
Last edited by Teno; 01-04-2025 at 06:58 AM.
"Generalizing" .. man, you don't even know what that word means. The OP admitted to throwing the game, and there are constantly people in Frontline who just afk, obviously feed, or outright state that they just throw to make it end faster. There is no "generalization" there. Words have meaning, and yes, the Frontline experience would be better without all the people who just afk, obviously feed, or outright state that they just throw to make it end faster. This is a game, and Frontline is a competitive mode within that game. If people don't like doing that, they need to stay away from it.
I asked before, have none of you ever played any sports in a club? Or basically any kind of group activity? The most basic requirement for any kind of group activity, is that all participants at least want to do that activity in the first step. But especially for FF14, way too many people don't want to actually play FF14. That is as for from reasonable as can be.
Yes, I can actually tell how much effort someone who is afk is making. One can actually tell quite a lot about how well others are doing, when one gets actually good at the game, instead of, you know, accusing every crafter on PC of using mods and "cheating" for using macros. Or that not a single person has the 2 neurons to put together a crafting rotation by themselves, or actually manually craft (which shows that you don't even know what Expert recipes are).
You can accuse all day long, the difference between us is, that I go by what the people actually say and how they behave, while you ... well, just say whatever comes to your mind with no filter or due diligence. You post a lot, you say very little. You didn't even understand why people got mad at you for accusing them of cheating / 3rd party usage, as if that was just some statement about the weather. Empathy doesn't mean to just feel sorry when someone is sad.
If someone is deeply unsatisfied with the game, has no motivation for it, no hopes, everything smells, then yes, it's actually reasonable to say they are suffering from video game addiction. Because that's the symptoms someone with video game addiction would show. It's not "normal" behavior with an entertainment product to be constantly dissatisfied with the product itself, yet still give it money at every turn.
You are what "peaked in high school" looks like for a FF14 player. Your previous post contains nothing but the worst generalizations and groupings of "casual" and "hardcores", as if these two groups are in any way homogeneous. That's always the problem with these "discussions", since these terms are used to describe whatever the poster needs at the time to slag some group. Sometimes it's "skill", sometimes it's "time spend", sometimes it's "do hardcore players even care about hairstyles". It's all essentialist garbage. That's why this whole "casual strike" thread is laughable to no end, especially given that in this expansion, quite a few "casuals" I know have actually started doing some of the high-end combat duties, like Unreal and the first EX trials. Yes, they need support and explanation and all that, but they make an effort, in all aspects of this game. Which is more than can be said for especially the OP, who goes into Eureka, encounters a single challenge at the beginning, and instantly nopes out. Which is fine, but don't talk like you know anything about where to put this kind of content in terms of difficulty.AllenThyl is one of those people who loves to hear himself talk. I've never witnessed someone so full of themselves on this forum. Looks down on everyone constantly, thinks he can diagnose players constantly, and really believes they are god's gift to the FFXIV playerbase in skill.
Understood.
Incidentally, talking of PvP (this is sort of on topic)...
One of my primary concerns with the game is not just the tone-deaf content roll-out that is currently dominating these boards, it's that in the areas I play the devs really don't seem to understand their own game.
In the long-form notes about the PvP changes, two thing really stand out.
1. The hit detection algorithm was changed, we are told, to make PvP feel more responsive. There's almost universal agreement in the community that it has had precisely the opposite effect.
2. Job changes are described as moving the damage output from burst to sustained (which would be welcome). Again, this is complete nonsense; the changes do no such thing.
So currently we have this perfect storm of a content drought, a perception that a minority is being significantly favored over the majority, an apparent lack of understanding by SQEX of what the player base wants (CAR certainly isn't it), and when we do get sufficient communication from the devs, the things they say are largely incomprehensible.
This all snowballs because, when most of us have nothing to do, the remaining interaction with 14 is to come here and shout about it. It's a horribly unhealthy situation.

I agreed with you up to this point. I think CAR is exactly what the game needed, the only issues in my opinion is:
So currently we have this perfect storm of a content drought, a perception that a minority is being significantly favored over the majority, an apparent lack of understanding by SQEX of what the player base wants (CAR certainly isn't it), and when we do get sufficient communication from the devs, the things they say are largely incomprehensible.
-It was overtuned to where a single mistake in the 2nd phase leads to a single wipe.
-Having the 2nd phase be a 24 player body check is terrible cause you have to rely on all 24 players having stable connections (no dcs) or know what to do which increases the chance of a wipe.
If these points didn't exist, no one would be complaining about CAR cause it benefits both casuals and hardcore players.
Last edited by Kai-XP; 01-04-2025 at 07:17 AM.


You playing 5000 frontlines matches and leveling every job to cap doesn't mean anything. It doesn't require skill or learning, it only requires showing up. In Extremes, Savage and Chaotic we expect you to know how to play the game and your job, its' literally the only piece of content that challenges you to improve your gameplay in PVE.


I love how people seem to forget there are casual equivalent to most "non-casual" content that is released along side it.Yes, casuals ARE complaining about the general lack of content. Read. "non-casuals" got a "shred" of content? First tier of savages, a new Ultimate, Extremes, and Chaotic is a shred? What would you consider a substantial amount of content? What "casual" content was released alongside it? 1 Hildy quest? Maybe, depending on who you ask, the treasure maps?
Normal Raids = Savage
Trials = Extreme
Alliance Raid = No "non-casual" equivalent. We could say Chaotic fits that bill now, but AR got 4 bosses vs Chaotic's 1 boss.
Dungeons = There hasn't been a "hard" version in ages.
The only content that doesn't have a casual equivalent to are the Ultimates. I don't do ultimates either, because my job won't allow me time to be in a static for it, I know I'll never get the weapon glam or titles from it, but I'm not on the forums crying that there isn't an easier version of it so I can have the glams mailed to me.
I'd suggest it means I'm not lazy, which is the personal insult you threw at me.You playing 5000 frontlines matches and leveling every job to cap doesn't mean anything. It doesn't require skill or learning, it only requires showing up. In Extremes, Savage and Chaotic we expect you to know how to play the game and your job, its' literally the only piece of content that challenges you to improve your gameplay in PVE.
I have no interest in EX+ and thus won't be burdening you with my presence.
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