No, your comments weren't only at the OP you were blanket generalising. And I've seen you in other posts imply that you think you are able to tell just from people's performance, the effort they are making. So I accuse you on that form of doing it again here. You constantly make assumptions about people, for factors that are variable, and you really sound confident. (Dont stop it's just a forum and sometimes your just trying to be bombastic and it is entertaining) There may be another conclusion, but the only one I can come up with you assume other people are the same as you with respect to x and, y, but for some reason when it comes to Z their 'will' they are 'willfully' choosing not to play the game the way you choose to, but you ignore x and y.
(The gill thing is getting boring but I will keep saying, I only want to do battle content. I dint want to mb trade beyond selling my inventory for space, or one artificial one hit hunts for Gil. Because truth is I dint really want to do savage in just forced to because Extreme farming is unpleasant, and casual is so unengaging to repeat. I want to enjoy crafting that means a bit here and a bit there when I want to craft, not when I dint because I'm forced to level make gear. Don't change the game if it's just me but you've got all this savage content, and people not playing it. For me it was because I was too late for every opportunity to be introduced and do it all socially. savage gear shouldn't have anything to do with crafting unless they can control prices. Hell I haven't checked but I'll bet you can resell other crafters gear as long as you don't use it? so I'll bet a lot of it is just scalper inflation. (If that's even possible they hould plug that gap. Certain items one should only be able to sell once)