Final Fantasy XIV for the Casuals for the last 11 Years:
- MSQ and the related Content have been fine tuned and sterilized with Casual players in mind to make the base game and gameplay loop as accessible as possible
- Mechanics up until DT ranged from "Dodge AoE" to "Dodge AoE from Background" with massive 20 seconds of just boss auto attacks to make story bosses as clearable as possible
- 8 Man Raids have gotten split between story and savage variants, and become just another trial series, starting with Omega just removing all semblance of actual maps. Waiting 8 months and now 10 months with the extra dev time for a four round boss rush """"Raid""""
- Glamour "Endgame" has been supported on a patch by patch basis with a constant revolving door of new glamour gear given out freely or for minimal effort
- Roulettes and the base gameplay loop makes you put in a minimum of 4 to 5 hours a week depending on role to get your weekly stuff done
- Gold Saucer and it's mini games
- Island Sanctuary for 2 entire years
- Hildibrand Questline that should've ended years ago
- Relics have been streamlined to the point it was just a free weapon upgrade by Endwalker
- Zone Restorations have been moved from a patch to patch map update to dedicated crafting and gathering zones
- Any and all non blue-side quests are done with casual players in mind
- Custom Deliveries
- PVP and a Season Pass
- People don't like Eureka so they streamlined it for Save the Queen, to make it more accessible
EDIT: - Introduced Trusts and Duty Support, making dungeons even more braindead as they now had to incorporate janky AI to work, dungeons like Castrum Abania getting done the dirtiest.
Final Fantasy XIV for the "Hardcore players" for the last 11 Years:
- Gotten a dedicated Savage mode after Coils was made for higher end players in mind starting with Alexander in 2015, with a massive learning curve for the devs on the right difficulty.
- The specific subsection of players that wanted harder content 2 years later got "Ultimate Raids" which only release 2 times per Expansion
- After years of asking for harder 4 man content, finally got Criterion and Criterion Savage 4 years after the first Ultimates came out.
- After getting a first taste of real "savage" raids in Stormblood and Shadowbringers with Baldesion's Arsenal and DRS Just got a 24 man "Savage Raid" 3 years after Shadowbringers, that is once again just a boss and for that matter one that has already been fought twice before, three times if you count E9S as separate from E9.
Final Fantasy XIV has always catered to casuals, it's entire base gameplay loop and being caters to casuals. And that's A-Okay, casuals are the constantly flowing life blood of this game. But let's not act like the devs don't care about casuals, they care more about us then we really deserve.

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