You know... I am starting to believe the term "toxic casual" is a thing and this thread proves it.
People get toxic in Chaotic. Not shocking when the fight is panned for being far too punishing for a 24 man content between "savage" and "extreme trial" with an entire phase that is way too punishing on wipes because 1-2 people died murdering everyone.
Instead you get this thread "oh gawd why is it that SE has to appeal to the hardcore players?" I mean... because likely the majority of the "hardcore players" keep their subs going all the time and casuals which you say you are don't even get on the forums. The vast majority of "casuals" RP or only do the story then bounce with no sub.
Do I want them to make more midcore/casual content? Yes, and i think Chaotic was SUPPOSED to be midcore content but they completely botched the 2nd phase of that fight.
However, blaming the hardcore players on the state of the game? Are you daft? How about blaming the bad story? Homogenization of the jobs and dumbing down because SE is trying to chase casual players to be Tanks/Healers when they have been bleeding the good tanks/healers because of the dumbing down?
This Savage Raid Tier was one of the easiest raid tiers they have released since maybe Shadowbringers first tier. You complaing about Savage difficulty? Man, Heavensward says "hi" and Stormblood says "hi". SE has been trying to get the casual players into the "hardcore content" and it hasn't worked.
Raiders aren't the ones being picky about which content they do, therefore, they don't get "prevented" from doing anything the games adds.
That aside, why do you seemingly want players prevented from doing content?
It's an interesting observation. I've seen tons of people in the forums and on novice network complaining when casual content gets added, "why did SE spend time on content for the 1%" is a phrase I've seen a LOT. I don't think I've ever seen a hardcore player complain about the existence of content such as Island Sanctuary as a zero sum game where the hardcore player has somehow lost out on more hardcore content.You know... I am starting to believe the term "toxic casual" is a thing and this thread proves it.
People get toxic in Chaotic. Not shocking when the fight is panned for being far too punishing for a 24 man content between "savage" and "extreme trial" with an entire phase that is way too punishing on wipes because 1-2 people died murdering everyone.
Instead you get this thread "oh gawd why is it that SE has to appeal to the hardcore players?" I mean... because likely the majority of the "hardcore players" keep their subs going all the time and casuals which you say you are don't even get on the forums. The vast majority of "casuals" RP or only do the story then bounce with no sub.
Do I want them to make more midcore/casual content? Yes, and i think Chaotic was SUPPOSED to be midcore content but they completely botched the 2nd phase of that fight.
However, blaming the hardcore players on the state of the game? Are you daft? How about blaming the bad story? Homogenization of the jobs and dumbing down because SE is trying to chase casual players to be Tanks/Healers when they have been bleeding the good tanks/healers because of the dumbing down?
This Savage Raid Tier was one of the easiest raid tiers they have released since maybe Shadowbringers first tier. You complaing about Savage difficulty? Man, Heavensward says "hi" and Stormblood says "hi". SE has been trying to get the casual players into the "hardcore content" and it hasn't worked.
The raid literally takes all but 30 mins or less a week to get what you need, the dungeon you run maybe daily to cap, msq was barely anything and Pelupelu was done within weeks.Did casuals suddenly forget they got an entire alliance raid with four separate boss fights (Echoes of Vana'diel) and a brand new dungeon (Yuweyawata Field Station) with patch 7.1, including the post-msq story and Pelupelu allied society?
Let's be real, if there was a mid-core version of the Chaotic AR, casuals wouldn't touch it either.
What was your point with this one? The people who are complaining are various types of players (casual, midcore, hardcore) that aren't finding much reason to log in these days.
Keep this in mind: Dying and Failing ≠ You are bad and you should never try again. No one mind if someone is inexperienced in the content they are trying, new players are joining the game every day. No one flames each other in normal contents, in fact people are keen to help and give tips on how to be better. Died? Just have your healer raise you and go again. Wiped? Just start again but take it slowly this time.it didn't really feel good with all the deaths and failed mechanics along the way and the general sense of knowing I was the weakest link. It didn't help either that I did it all on Aether so I was, every single time, the only new person and the only person dying, and more then once had somebody point out I was from Dynamis like that was the FML moment for everyone else there (assuming the stopping to watch cutscenes didn't already draw irritated glares).
Constant failure and having it spotlighted just made me start avoiding content involving other people outside of Frontlines, where it was kind of the opposite where my presence made no difference whether I lived or died. In general my experience with Final Fantasy 14 is marred by the fact that I have no sense of community beyond the forums (which I'm repeatedly told is a place I should just ignore), or I've had to rely on over-leveling, over-gearing, or NPCs to get me through the MSQ where even Stormblood's story felt the need to kick me around and make me wonder if I had any business in Ala Mhigo and Doma if the only reason I wasn't permanently dead after the first Zenos fight is because "bad guy goes durr". I couldn't even just unsync solo the trials first (and then do them via roulette normally) this time around because certain mechanics just do not place nice with you being by yourself (Susano and Rathalos being the most notable), or how after reading and seeing what dungeons would expect of me if I did them synced, I thought it better if I just didn't plague roulettes at all anymore, so even the one time I DID see other people in-game I had to give up on that as well.
The enjoyable part of the "Hardcore" contents is not about how good you are at the game and clearing the contents from the get-go, but learning and progressing how to clear the content, with hundreds of deaths and wipes while doing so. If you don't enjoy learning then I'm sorry, like literally every part of the game requires learning: Learn to fight in hard contents, learn to craft and gather more efficiently, learn how to manipulate the market for easy gils, learn how to farm seafarer's cowries in island sasnctuary, or even learn the community in your local Limsa.
The only kind of aggressiveness I see in game are usually in the Daily Frontlines, where the achievement grinders argues with the daily enjoyers whether they should take the match seriously or not. The fact that you can endure Frontline proves to me that you can take on harder contents.
Congratulations! You just invented Schrödinger's casual player. They exist in a superposition of only having two brain cells and being slammed when they attempt harder content, while simultaneously being perfectly capable of clearing such content but being "picky."
Honestly this level of discourse is embarrassing.
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