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  1. #51
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aidorouge View Post
    trimmed.

    I'm sorry, but it's a bit ridiculous to claim that because you're struggling with content designed for the lowest common denominator, and therefore choose not to engage with it, there should be some kind of casual strike.

    This is entirely a you problem, not an issue with the game itself. You’re not being "scorned" by the developers; you’re ignoring the content they provide and then getting upset because hardcore players are enjoying what’s available, whether it’s "for" them or not.
    (10)
    Last edited by Collin_Sky; 01-03-2025 at 01:08 PM.

  2. #52
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Collin_Sky View Post
    I generally tend to prefer that the jobs themselves are easier and the complexity comes from the content itself. Especially considering I share the game with a large player base who refuse to utilize half of the buttons the devs give them, even on easy jobs. It's really evident if you check [redacted] in a lot of the more DF/PF-able content that people aren't even capable of playing these "brain dead" jobs properly.
    Does that make easier content more boring to me? Sure does, but I still think it's healthier for the game as a whole.
    And I prefer the reverse, I would greatly prefer having jobs that are more than just a copy/paste of each other, which is virtually the case now, especially for tanks and healers. Adding more and more and more AOEs, cleaves, towers, in/outs, etcs has the effect of diminishing returns- at some point even the best players get jaded, and most of the playerbase can't keep up with complexity.

    This is why there's a sweet spot, where jobs aren't greatly oversimplified and encounters don't rely on constant dodging for adrenaline junkies.
    (22)

  3. #53
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aidorouge View Post
    snip
    I don't think you should let your failures prevent you from having fun. I can understand that it's scary for new dungeons and other duties and that you'll die a lot, we've all been there, but with enough time you'll gain the experience to know what mechanics are coming

    The fights in FFXIV are very mechanical in that regard, almost always the fights play out the same so you have to memorize what the boss does and how to resolve them

    If you're too nervous and worried about taking that step forward and putting yourself out there then I'm not sure what this game or any can offer you

    I don't say this to be mean or to try and drive you away
    I enjoy talking to people and helping them with things in the game because I've played it for so long it's nice to shae my knowledge on the subject

    For instance I've seen your post about Eureka and that you stepped in, barely tried it, and left, saying it wasn't for you. It's a little intimidating at first, but I think quickly absconding the community aspect of the game hurts you

    Eureka as content is meant to be cooperative, the game only tells you where to go for quests rather than show you. It says this the moment you accept the first quest. As for combat, it's more or less what you've been doing up until that point, fighting things in the overworld but with a twist - you have to set your magia to be either offensive or defensive.

    You do this at the board in the safe zone, and it's suggested you go all in on either attack or defense, and you can change it at any point. If you right click an enemy's name you can automatically set it to be offensive or defensive to their element depending on what you need in that moment.

    but you wouldn't know any of this unless you either do the research or ask for help

    In all of my time playing the game, I don't think many people will care if you die to certain fights or mechanics. A lot of encounters I've had where others perform similarly to how you describe are positive. People are pretty understanding. Now you might get somebody that complains but you shouldn't take it to heart

    As for the main topic, I do agree that they could shorten the time between patches and I don't think anybody would complain. Getting the exploration zone or deep dungeon sooner would certainly do a lot (the relic too honestly)
    (3)

  4. #54
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    And I prefer the reverse, I would greatly prefer having jobs that are more than just a copy/paste of each other, which is virtually the case now, especially for tanks and healers. Adding more and more and more AOEs, cleaves, towers, in/outs, etcs has the effect of diminishing returns- at some point even the best players get jaded, and most of the playerbase can't keep up with complexity.

    This is why there's a sweet spot, where jobs aren't greatly oversimplified and encounters don't rely on constant dodging for adrenaline junkies.
    Sure, I agree with you there. Content below EX level honestly puts me to sleep in autopilot mode. That said, it doesn’t change the fact that the average player in this game struggles to execute their rotation properly, even with how simplified it currently is.

    To be honest, I’m not sure what the solution is. You can’t teach someone who’s unwilling to learn. Still, I’d rather see the floor lowered to accommodate less skilled players since I can always find my entertainment in higher-difficulty content.
    Until Square Enix implements genuine barriers to entry based on a player’s ability to play their job (which they won’t), I don’t see any value to the player base as a whole in making rotations more complex. SE has already shown that they’re afraid to even tell players how to play their jobs or what their rotations should be. If they won’t do that, they certainly shouldn’t be making jobs more complex.
    (2)

  5. #55
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Collin_Sky View Post
    I generally tend to prefer that the jobs themselves are easier and the complexity comes from the content itself. Especially considering I share the game with a large player base who refuse to utilize half of the buttons the devs give them, even on easy jobs. It's really evident if you check [redacted] in a lot of the more DF/PF-able content that people aren't even capable of playing these "brain dead" jobs properly.
    Does that make easier content more boring to me? Sure does, but I still think it's healthier for the game as a whole.
    There where we disagree bc jobs like SMN puts me sleep when Im playing and I rather have a job keeps me active while Im also learning a fight. Sure jobs like SMN can be in the game but my issue is that they took a job that already had a player base and reworked it into something most of us who mained in it before EW don't enjoy. If new smn was a new caster I wouldn't been as mad as I was in EW when they reworked it. Anyway as I said this is a topic for another day and for another thread.
    (3)

  6. #56
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    433
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sad-Panda View Post
    Perhaps so, but the addition of Chaotic raid, right after FRU, made us even more acutely aware of the lack of casual content, while the hardcores are eating well this patch with back to back hard raids.
    Did casuals suddenly forget they got an entire alliance raid with four separate boss fights (Echoes of Vana'diel) and a brand new dungeon (Yuweyawata Field Station) with patch 7.1, including the post-msq story and Pelupelu allied society?

    That is the source of all the resentment. Had they released the Chaotic with a more accessible midcore version, this might have been avoided. Or they could have released the Chaotic after the new exploratory zone when the casuals are busy. Or they could have released the exploratory zone sooner.
    Let's be real, if there was a mid-core version of the Chaotic AR, casuals wouldn't touch it either.
    (6)

  7. 01-03-2025 01:24 PM

  8. #57
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Mao already made Mao choice and decided to quit game. Reason is because of fight design. Is two ways to make fights challenging. One is to add lots random elements to fights and has players use thems jobs toolkits to overcome unexpected challenges. The other is to make overly scripted DDR-style fights full of mechanics barfage. Making fights that work while has lots random elements takes more time and effort to make than making DDR-style scripted fights. Guess which one SE chose. Is make Mao sad because fights with random elements has more replay value and is more funs for Mao. Doubling down on DDR-style fights is, in Mao opinion, also forcing Devs to alter jobs to fit that style of play. Is reason why jobs becomings more samey. All in all, game is just not funs for Mao anymore and Mao doesn't see Devs willing to backtracks so Mao threw in towel.
    (22)

  9. #58
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by cashmoney109 View Post
    Shade's Triangle really needs to go above and beyond what's become expected of CBU3 if they want to win peoples confidence back. Because copy+pasting Bozja with some streamlined features isn't gonna cut it this time around.
    Spoilers: it won't, and it will be exactly a bozja copy paste
    (4)

  10. #59
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MisterNublet View Post
    Did casuals suddenly forget they got an entire alliance raid with four separate boss fights (Echoes of Vana'diel) and a brand new dungeon (Yuweyawata Field Station) with patch 7.1, including the post-msq story and Pelupelu allied society?
    When did raiders get prevented from running the 7.1 raid and dungeon?
    (14)

  11. #60
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by CidHeiral View Post
    LOL what? The fact that there will also be non-casual content has nothing to do with there being lots of casual content on the way. Both things can be true.

    What you just said is like if someone claimed there are no hamburgers on the McDonald's menu, then someone else listed all the hamburgers, then you responded "uhmm acchhktually you left out the fries and milkshakes, don't filter out stuff that doesn't support your point."
    Lots? What on earth is the standard for "lots" here? Counting the "non-casual" content we already have, by the time the expansion is over, with what we know of at this moment, pretty sure there'll be more non-casual content than casual content. So yes. Unironically, uhmm acchhktually don't filter out stuff that doesn't support your point.
    (8)

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