Quote Originally Posted by Kaurhz View Post
You should already know why RuneScape is a bad example to use when comparing it to FFXIV. There are only a few examples where content in XIV is designed long term. Comparatively practically everything in RuneScape is designed for Long Term functionality, and even a lot of the content in RuneScape has a high amount of solo activity in it which lends itself to the design they’ve opted for.
That doesn’t affect something like party hats which were always limited as they were event items. If you want them you pay the cost. The same is true here. Content being designed to die isn’t an excuse it’s a flaw of the system that should change

If the excuse to no put good rewards in content is “but it’s not designed long term” no content will ever have any rewards

Quote Originally Posted by MrJPtheAssassin View Post
Is RuneScape the only MMO you played other than 14? I don't think its a fair compareions since the two are kinda night and day in terms of design. Given I never played RS but I believe Kaurhz when they say that RS is design with long term functionality where ff14 is not.
No it’s just the easiest example to draw to with player economy