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  1. #311
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Catering rewards to potential future players is pointless and near impossible anyway

    Like why can’t I log onto RuneScape right now and go “why can’t I have a party hat?” I mean they were worthless when they dropped in 2001 and now they are the most valuable items in the game

    Should every person be given the option of being given a partyhat because not everyone was around in 2001? Or should if you want something but joined later than it was at its most accessible point you pay what it’s being sold for
    Is RuneScape the only MMO you played other than 14? I don't think its a fair compareions since the two are kinda night and day in terms of design. Given I never played RS but I believe Kaurhz when they say that RS is design with long term functionality where ff14 is not.
    (2)

  2. #312
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,089
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Lilapop View Post
    People complain about things being put there all the time. Are you selectively blind? Every time something new comes out, people complain. People complained graha's hair is separate from the clothing, even. Barely a grumble? Just because you (whether intentionally or not) fail to notice something doesn't mean it's even there. People complain less about the mogstore now because it's old news. The hairstyle in a Chaotic raid is new news. So of course people are being louder about it. That is literally how news works.
    I said "complain less", not "no complaints at all". But Hell I'm looking back through the forum posts and I don't see anything complaining about the hair being cash shop exclusive. In fact the only hair and cash shop topic I've seen is someone asking them to put Cloud's hair in the cash shop. I mean I went back to December 16th and not a single topic talks about the cash shop hair. It's actually worse than I thought.

    I'll say it again. The community's priorities and expectations are broken.

    Edit: As far as "People complain less about the mogstore now because it's old news." perhaps you are right. People got used to it. So, I whole heartedly encourage SE to put more tradable glams/hairs in high-end content so the community will get used to that as well.
    (0)

  3. #313
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,520
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kaurhz View Post
    You should already know why RuneScape is a bad example to use when comparing it to FFXIV. There are only a few examples where content in XIV is designed long term. Comparatively practically everything in RuneScape is designed for Long Term functionality, and even a lot of the content in RuneScape has a high amount of solo activity in it which lends itself to the design they’ve opted for.
    That doesn’t affect something like party hats which were always limited as they were event items. If you want them you pay the cost. The same is true here. Content being designed to die isn’t an excuse it’s a flaw of the system that should change

    If the excuse to no put good rewards in content is “but it’s not designed long term” no content will ever have any rewards

    Quote Originally Posted by MrJPtheAssassin View Post
    Is RuneScape the only MMO you played other than 14? I don't think its a fair compareions since the two are kinda night and day in terms of design. Given I never played RS but I believe Kaurhz when they say that RS is design with long term functionality where ff14 is not.
    No it’s just the easiest example to draw to with player economy
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #314
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,574
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Supersnow845 View Post
    That doesn’t affect something like party hats which were always limited as they were event items. If you want them you pay the cost. The same is true here. Content being designed to die isn’t an excuse it’s a flaw of the system that should change

    If the excuse to no put good rewards in content is “but it’s not designed long term” no content will ever have any rewards



    No it’s just the easiest example to draw to with player economy
    Granted in the specific case with party hats it doesn’t, but it’s still not really a good comparison, both of the MMOs were designed fundamentally different goals and objectives. RuneScape is inherently a more focused economic game. It drives everything so vanity items like party hats being highly rarefied is still something far more normalised and better suited to the design of RuneScape. This is also coming from the game that has now indirectly monetised a lot of the vanities.

    Nobody is saying that the content should not have good rewards at all, but this is entirely subjective anyway. For me personally the mount is far more enticing than the hairstyle, but you typically don’t see good game design in putting long-term rewards behind short form content.
    (3)
    Last edited by Kaurhz; 01-02-2025 at 11:34 AM.

  5. #315
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,520
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kaurhz View Post
    Granted in the specific case with party hats it doesn’t, but it’s still not really a good comparison, both of the MMOs were designed fundamentally different goals and objectives. RuneScape is inherently a more focused economic game. It drives everything so vanity items like party hats being highly rarefied is still something far more normalised and better suited to the design of RuneScape. This is also coming from the game that has now indirectly monetised a lot of the vanities.

    Nobody is saying that the content should not have good rewards at all, but this is entirely subjective anyway. For me personally the mount is far more enticing than the hairstyle, but you typically don’t see good game design in putting long-term rewards behind short form content.
    Then that circles back to the wider issue. 14 has no long form content (Bozja is about the best example and even it at this point is more just a glorified glamour farm compared to what it was at launch)

    If you have no long form content then what content actually is allowed to have rewards such as this hair or rare tradeable mounts when everything is inherently limited by the fact that there is no long form content
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #316
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,574
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Then that circles back to the wider issue. 14 has no long form content (Bozja is about the best example and even it at this point is more just a glorified glamour farm compared to what it was at launch)

    If you have no long form content then what content actually is allowed to have rewards such as this hair or rare tradeable mounts when everything is inherently limited by the fact that there is no long form content
    Then you should be taking issue with the wider design of the game rather than being overly defensive over rightful and sensible feedback that people are giving. This game won’t be substantive if our idea of addressing the root problem content in the game is to just simply “put more rewards behind it to extend the shelf life marginally at best.

    I wouldn’t really consider mounts and minions to be as long form rewards as what hairstyles are for example. It’s an MMO and people want to look unique, and the game does an extremely poor job at this. I would also disagree partially, both Bozja and Eureka exploratory zones are long-term content. They retain very high retention rates well out of the standard content lifecycle.Can the same be said about Chaotic following their standard content pipeline?
    (2)
    Last edited by Kaurhz; 01-02-2025 at 11:54 AM.

  7. #317
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tint View Post
    Is that even from the EU data center then? I also think the graph shows the average price of the last 3 items sold in that timeframe?

    These are the last sales on EU: One for 15 mio, the others for around 18 mio. One person forgot a decimal and sold it for 2 mio, another one seemingly forgot to put in a 1 at the start and sold it for 9 instead of 19 mio. Or they were just generous?

    Yeah, it's for both EU data centres if you scroll to the bottom of the same page. It looks like the graph at the bottom might update faster than the list because the most recent sales on the graph are more recent than the listed sales.
    (0)

  8. #318
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,089
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Kaurhz View Post
    It’s an MMO and people want to look unique, and the game does an extremely poor job at this.
    By this logic, people who want to look unique should be happy it's gated behind difficult content/millions of gil because then that means there won't be thousands of people wearing it day 1.
    (6)

  9. #319
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,574
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by hydralus View Post
    By this logic, people who want to look unique should be happy it's gated behind difficult content/millions of gil because then that means there won't be thousands of people wearing it day 1.
    Not really, ideally you would want as many hairstyles and customisation options to be with the game by default as it then gives a diverse amount of options to scale through by default.

    It doesn’t really do well if the default choices are already limited beyond what should be reasonable for a game of this size.

    If the game actually had the ability to provide a diverse and wide range of features then it wouldn’t really matter where they are from, but they don’t because they’re largely creatively bankrupt and rely on player events lol
    (5)
    Last edited by Kaurhz; 01-02-2025 at 12:09 PM.

  10. #320
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,089
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Kaurhz View Post
    Not really, ideally you would want as many hairstyles and customisation options to be with the game by default as it then gives a diverse amount of options to scale through by default.

    It doesn’t really do well if the default choices are already limited beyond what should be reasonable for a game of this size.
    Yes really. People getting the same hairstyles at level 1 means you'll run into vastly more characters who have the exact same look as compared to something that is far more difficult to obtain. You'll run into thousands of people with the starter gear compared to someone wearing the Paglth'an tank top. This isn't a difficult concept to figure out. Having more variety is good. But wanting to look unique means you're advocating for exclusivity.
    (3)

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