Quote Originally Posted by Jeeqbit View Post
The social interaction - which can occur regardless of if it's open world, such as in a housing area; inside an Alliance Raid or DR; inside a Chaotic raid; inside a Field Operation; inside a large-scale PvP game; inside dungeons, trials and raids.

There is actually enough open world stuff for social interaction in the open world, such as hunts and boss FATEs which can attract hundreds of people, map parties which have always been a popular content among FCs, and RP.

Even if an MMORPG is just "a single player game with a chat to discuss it with other players", that can work for some people as well, but as it stands it's more than that for sure.
Theres a lacking amount of open world variety I'd argue. They need to innovate on that front heavily to get people out there without relying on the same old systems. They need to make mobs matter, open the buildings up to make them seem livable and rpable.
Theres no rare drops, in fact monster drops dont matter at all. The quests dont give exp or matter either.
Ffxiv is missing quintessential systems that are apart of every other MMO.