Quote Originally Posted by ovIm View Post
Incorrect, those things are more casual content than midcore content. One could maybe argue about fates, but beast tribes are definitely casual content. No time commitment, and an easy way to level alt classes.
Missing my point. Casual players - as in, people who do not commit to playing every single day for weeks at a time, would be unable to do them due to time gating. So who does that leave to do them then? The answer is obviously the players who are logging in every single day but are bored ie. non-casual players.
Midcore is not exactly defined, and people flip flop around the definition anyhow, so huddling down and trying to redefine midcore is not helping you.
You're right. I normally define it differently. But for practicality I needed to find a way to properly measure the difference between them in a way that reflects who actually does the content. Clearly, the servers are filled to the brim on patch release day with people in cutscenes at the MSQ icons, but not all of them stay to go and do their daily beast tribes for weeks.

And if they do their daily beast tribes every single day for weeks, that is logging in consistently, so doesn't that make them a "midcore" player then? Because they are not playing casually.