Results 1 to 10 of 38

Hybrid View

  1. #1
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    994
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Jeeqbit View Post
    Then maybe the ones not doing it are casual?.
    So to you midcore is just people with infinite time on their hands? No, that's just people with a lot of time on their hands. I just want good fights that are not brain dead. Something that is clearable in PF in an evening or two. Atm the only fights that suit lifestyle are extremes and there is just one fight per patch. I would have loved a real alliance raid at that level. Did Jeuno right after it came out in the first hours of the morning before starting work and we didn't even wipe... I have zero interest in grinding ad nauseam (like what's the fun in doing the same critical engagement for the 50th time?).
    (2)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,672
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Toutatis View Post
    So to you midcore is just people with infinite time on their hands? No, that's just people with a lot of time on their hands.
    Maybe there could be a grind category in what I said. But it would be pointless to make one and here is why.

    SE makes seasonal events, MSQ, alliance raids, normal raids. Easy to see people return for a day in droves then vanish for these. So clearly, they are actually for casual players by definition.

    Then they make content where people are made to play for more than a day. That is beast tribes. Why? Because they have to keep logging in again and again and again to rank up. At a certain point, those players stop being casual and you notice you spotted all of them doing all the other content too, like field ops.

    And then what kept people doing field ops for more than a day? Some sort of grind, somewhere, otherwise they'd be done in a day.

    I did forget to mention Island Sanctuary and content like that. It's hard to really say where that sits. I'm sure people into grinds will do it. But would a casual player? Hmmmmmm it'll probably be ignored now unless they have a thing for sims or want to decorate an island.

    From SE's perspective it seems far more broad. They just seem to see:
    - casual content that does 2% damage or is done very quickly
    - hardcore content that takes lots of prog or is time-gated
    I just want good fights that are not brain dead. Something that is clearable in PF in an evening or two.
    I agree (as I put just above this quote). I do think that people attribute the wrong design goal to content though. For example, people will say the same thing about criterion (that they just wanted it to be cleared with randoms quickly) but not be as crazy easy as variants. But that wasn't their goal, because the feedback they were responding to was obviously the people saying "mythic+" or "multiple pathway dungeons" all over the forums.

    Might be similar with chaotic because the issue with Endwalker was it being quiet and solo, and this most definitely brings a lot of people together to spend a lot of time together progging and go through strife together.
    (0)