It's amazing to see all that you put into midcore as if midcore is grinds...no, grinds are for everyone who likes to grind and has too much time on their hands. Bozja/Eureka are a perfect example of that and they can be done by causal to hardcore players. Fates (including in Eureka) and hunts are all utterly repetitive, mind numbing and unchallenging content. Critical engagements were fun at first but how many times can you do that? It becomes mind numbing too. I liked doing Bozja once for the story and go back a few times for the raids but not to get new weapons. One was more than enough grind.
Beast tribes midcore? That's the easiest content in the game whether it is battle or DOL/DOH quests. Feed an alpaca, carry a crate and press a key to perform a trick with a flying fish... really? The most casual player can manage that.
The only real midcore content in that list is extremes. Content suitable for former raiders with limited time, people that have outgrown casual battle content or people who want to build up more confidence/experience before tackling harder content (PF is often 90% waiting and 10% fighting) or schedule (fixed time raiding) to accommodate savage/ultimate raiding.
Atm all the fighting content except one ex per patch (unreals are just "refurbished" old fights and not new content) is either causal and totally brain dead or punishing savage that requires watching vids and studying the fights. Extreme content requires one to know their job and be able to move and adapt without being utterly punishing with things like bodychecks (which btw isn't even a fun mechanic as progress of an entire alliance hindered by one person: you don't get to see what comes after, everyone gets obliterated because of a single person's mistake ). Alliance raids, variant, dungeons, normal raids, regular trials are all super easy and interesting only the first and second time around and come with zero challenge beyond that. This game needs more extreme level content.
Variant and criterion dungeons? It was a lost opportunity. You have the choice between brain dead fights (that includes soloing the content) with trash adds that are pure boring damage sponges or savage and savage +, nothing in between. At least give us criterion with rezzes, it would encourage more people to participate and become better players. BA and DRS are closer to extreme than the Chaotic raid. The Chaotic raid would have been much more approachable for those midcore players if the dooms were longer or removed and if there were not those punishing body checks that make you dependent on 23 other people yet it would still be challenging contrary to Jeuno (it's soooo slow with each boss taking all their sweet time to show you what is coming next).



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