

I know tons of people that hated Bozja specifically because the bulk of the content was locked behind hours and hours of FATE grinding.Bozja was praised extensively by both casuals and hardcore players.
Casuals had something to grind, they had options behind their relic, and it offered a good money making method in addition to several desired items like mounts, minions and TT cards. Addressed the majority of issues people had with exploratory when it was Eureka. Had a friendly entry point and death wasn't as detrimental to the experience, nor was the whole 'elemental level' thing present, people liked this.
Raiders both midcore and hardcore praised it, it gave them a long-term goal for a weapon, it facilitated several large scale raids which they thought were appropriately designed. Released the first formal large-scale savage raid, which those doing savage liked quite a lot, eventually leading to many raiders requesting they release or work on savage alliance raids and large scale raids in the future. Also came with duels, which they complemented, granted the RNG factor of getting a duel wasn't the most well-liked decision. Also included lost actions and essences which elevated their gameplay. Critical Engagements were well received.
The raids were good, but almost everyone I play with didn't do them because they didn't want to do all the grind that came before it.



If you ask me (which nobody did) it’s not about the ’quantity’ of the content, it’s that the devs need to find a better balance of drip-feeding us casual/raid content.
There probably is enough content to satisfy [most] people, they’ve just only been releasing the raid content and leaving out any substantive ‘casual content’. Instead we get daily lock-out allied tribes or weekly lockout Jeuno
As for the quality, well, I’ll just say that…varies. lol




Or maybe they're just creatively bankrupt and people are sick of it. Who knows.




To be fair while the entire collective field content isn’t midcore it does hide the closest things to midcore we have in this game
The 5 field content raids (except maybe DRS which is legit a savage especially before you could blow it away with rays) are basically the closest we have to midcore content in this game. Like besides its stupid entry requirements BA is the most quintessential example of midcore content in this game and while dal, CLL and DRN lean more towards “difficult alliance raid” they do have some curveballs and messy content that feels more midcore, stuff like TA’s complete lack of care about killing you with her temperature mechanic or Diablo armament actually doing raidwides that need to be mitigated to properly survive.
Once you go any higher you start enforcing PF, that alone doesn’t necessarily make it hardcore alone (as easy extremes are not hardcore) but the enforced PF does drag it down
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
well I have an idea that would change the game completly with little things,
Battle royal dungeons, 3 teams going to dungeon faster got more rewards: each team 3 players: Tank/Healer/DPS
at least we will see less players afking when queue dungeon


Crazier idea: what if they just make the game they want to make, and if players don't like it... they can play something else???
Why should they be beholden to the whims of fickle masses?
It's like telling [insert content creator] "you should do more reaction streams, those are so popular."
If you want different content, you can go find it elsewhere. That content surely exists somewhere out there, right?
I still kinda remember how Yoshi-P advertised this expansion to have all kinds of content, things that people have asked for in the past. Deep Dungeons, Field Operations, a new "Ishgardian Restoration" kinda deal. The fact that most of it will be released over a year after the expansion launch is absolutely miffing. The entirety of 7.1 looks very barebones, and 7.2 seems to be far away on the horizon at the moment.
So long, and thanks for all the fish.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
We are paying a monthly fee for access, that is true.
However, we also paid the full cost of the expansion itself, which is supposed to come with certain features. It is entirely okay to ask the developers when the promised features become available. We paid for a product, we are entitled to get that product. This is how it works.
So long, and thanks for all the fish.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
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