Quote Originally Posted by ViinaS View Post
This is not about type of content. This is content difficulty.
People wanted more difficulty Alliance Raids apart from the normal 24-people-snoozefest-3-set per expansion.
What people didn't want was a 24-man Savage fight.
If a piece of content can still be cleared when several people keep messing up again and again, failing major mechanics and positioning, what exactly would be "difficult" about it? How precisely would a "difficult" fight look without mechanics that require basically everyone to solve them correctly?