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  1. #181
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    836
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Khryseis_Astra View Post
    Only have 4 clears so far, but I have yet to see anything other than gear coffers drop, and most of those were during the bonus window. Two more runs to complete the gear set, then another 50 for the Cloud mount? I don’t know if I have the endurance! The Dais is going to be enough of a challenge with the first-timer bonuses trickling off; only have 25 of those tokens.
    The drop rates are bullshit.
    I have 70+ clears...
    I saw the hair like 5? ish times
    I saw the minion 2 times
    I saw the shroud 1 time
    I saw the tile mount 2 times

    You're definitely fighting layers of RNG. RNG of the farm group. RNG of the happy hour. RNG of the coffer drops. RNG of the roll. I hate layered RNGs personally...

    But of course this could all be 'unlucky RNG'...
    (2)
    Eyestrain thread - https://forum.square-enix.com/ffxiv/threads/501914-Dawntrail-Graphics-Update-Eye-Strain

  2. #182
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,282
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rueby View Post
    The drop rates are bullshit.
    I have 70+ clears...
    I saw the hair like 5? ish times
    I saw the minion 2 times
    I saw the shroud 1 time
    I saw the tile mount 2 times

    You're definitely fighting layers of RNG. RNG of the farm group. RNG of the happy hour. RNG of the coffer drops. RNG of the roll. I hate layered RNGs personally...

    But of course this could all be 'unlucky RNG'...
    70+ clears! *cries* I spend most of my time in PF waiting for parties to fill, and then hoping they see it through if the first pull doesn’t go perfectly. lol

    But yes the RNG is a nightmare… and I do wish they had accounted for the way the first-timer bonus will eventually dry up when they went about setting totem amounts. If I don’t get lucky on a drop, the Dais could theoretically take me longer than the Cloud!
    (1)

  3. #183
    Player
    ShirakoShinkai's Avatar
    Join Date
    Jul 2023
    Location
    Limsa Lominsa
    Posts
    16
    Character
    Shirako Shinkai
    World
    Balmung
    Main Class
    Reaper Lv 90
    (Posting in 2 parts - I'm sorry I ramble lol)
    I was able to clear it for the first time last night, and farm it 3 more times for a total of 4 kills. I was only able to clear it thanks to a friend inviting me to a pre-made group.
    As for drops, only the Chest and Pants coffers dropped together for the first 3 kills. On the last kill, only the Gloves and Pants coffers dropped. I know it's just 4 kills but what the heck is that RNG....


    Drops aside though, I think I overall have 2 major complaints:

    1. Doing it without a pre-made is insane. It took 2ish hours for me to get 4 kills with a pre-made - most people had cleared already but me and a few others had only progged up to swaps. We also had to find new people between kills due to various net + power outage issues. Meanwhile, while initially progging through PF, it took 50 minutes to get a group to fill in the first place, just to get 3 pulls in, have someone leave, have everyone leave the instance to put the pf back up, wait another 30 minutes to get someone new, get another 3 ish pulls before someone else leaves - in which several people leave, wait ANOTHER 30 minutes or something (I was really losing track of time by this point) to fill and at least get a decent amount of time in instance before more people leave, the group leader leaves, and the whole thing disbands. Just to get very messily up to swap prog. Which in reality was like, Cleanly-3-Mechanics-Before-That Prog. So in 2 hours it took to clear with a good group, it took 3 hours to sloppily prog half way through the fight. Now of course, the pre-made I think was full of people who were ultimate raiders - most if not all probably were. But the main issue in pf was just the waiting game. The Find-24-People Prog. They need to take a page out of WoW's book here and have some sort of way to re-fill while in instance with some sort of waiting list type of feature. I don't actually play WoW (haven't since early Pandaria lol), but my bf who does has talked a lot about their wait list feature, and frankly it's just shown me how insane FFXIV's system can be with massive content like this. Even if not a wait list, do SOMETHING to make FINDING PEOPLE easier. I'm patient, but a lot of people aren't.
    (2)

  4. #184
    Player
    ShirakoShinkai's Avatar
    Join Date
    Jul 2023
    Location
    Limsa Lominsa
    Posts
    16
    Character
    Shirako Shinkai
    World
    Balmung
    Main Class
    Reaper Lv 90
    (Part 2)
    2. Difficulty of phase 2 is probably too hard for their first chaotic alliance raid. Now I'm not here to complain about difficulty - there are plenty of other threads for that. But I think for the first ever Chaotic Alliance Raid, they should have gone a bit easier on the difficulty to ease people into this type of content. Phase 1 I think is fine. Phase 2 on the other hand.... I think the main factor of difficulty is individual player's responsibility. Think about the difference in an extreme and savage fight. In extreme, there aren't a lot of body checks. In savage, there are. Phase 2 had a lot of player responsibility that could cause a wipe. Yes, you could survive towers exploding if it was only 1 or 2, or you could tank LB it. Players dying on tiles wasn't too bad cause they could get rezzed quick enough and use the atomos pads to get back in. But, for a lot of those mechanics, it probably takes a more skilled player to make those quick adjustments. They probably should have toned it down a little to get more casual players into it. If the first barrier (actually filling a pf in less than an hour) is as high as it is, you have to make the rest feel attainable. Of course I don't want the devs to make it TOO easy; I really enjoyed the difficulty as it is now. But for content that requires 24 players, you need to have it be easy enough to pick from players of all (or at least most) skill ranges. IMO, tiles felt like a joke with how easy they are (at least as a phys ranged). Meanwhile, doing the outside platforms was really stressful sometimes, and I didn't even make it all the way through the phase.

    Of course, there are other smaller complaints I have (such as dividing the parties up in a weird way as mentioned earlier; I realized one instance in that playing dnc was a bad idea cause my buff only reached like one person) but those have probably already been mentioned in other posts. I just wanted to list the main 2 things I think the devs should focus on. I agree with OP's points for the most part.

    TL;DR: Make it easier to fill a group and keep it filled, and tone down the difficulty just slightly - make less individual player responsibility so that it's more on the level of an extreme rather than savage and you'll probably get more people doing the content. We need better midcore content and this was almost it, just a bit too difficult for most people imo.
    (2)

  5. #185
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Khryseis_Astra View Post
    70+ clears! *cries* I spend most of my time in PF waiting for parties to fill, and then hoping they see it through if the first pull doesn’t go perfectly. lol

    But yes the RNG is a nightmare… and I do wish they had accounted for the way the first-timer bonus will eventually dry up when they went about setting totem amounts. If I don’t get lucky on a drop, the Dais could theoretically take me longer than the Cloud!
    They probably designed it that way on purpose. "oh the new player bonus dried up? lets get some more new people in!" Perfect on paper, not-so in practice.
    (2)

  6. #186
    Player
    Heavenchild's Avatar
    Join Date
    Apr 2020
    Location
    Ul'dah
    Posts
    527
    Character
    Balder Heavenchild
    World
    Shiva
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Khryseis_Astra View Post
    70+ clears! *cries* I spend most of my time in PF waiting for parties to fill, and then hoping they see it through if the first pull doesn’t go perfectly. lol

    But yes the RNG is a nightmare… and I do wish they had accounted for the way the first-timer bonus will eventually dry up when they went about setting totem amounts. If I don’t get lucky on a drop, the Dais could theoretically take me longer than the Cloud!
    I am very often very unlucky with rng. That's why I saved gil for a while so that I can just buy the hair.

    Example: I have no clue how damn often I cleared Delubrum but I NEVER saw the hair from it drop. xD
    I bought this one for 20.000.000 Gil and was unhappy later when they make those hair accessible with coins and the gil price droped a lot.

    I bought the new hair for 25.000.000 gil and I like it. Now I have to farm gil again. But I prefer farming gil than running the same thing again and again never getting anything.
    (1)
    Last edited by Heavenchild; 01-07-2025 at 10:17 AM.
    ♥♥♥

  7. #187
    Player
    Heavenchild's Avatar
    Join Date
    Apr 2020
    Location
    Ul'dah
    Posts
    527
    Character
    Balder Heavenchild
    World
    Shiva
    Main Class
    Paladin Lv 90
    Funny thing: I was so often in Delubrum because I also wanted the golden Gabriel mount.
    I never saw hair or mount. After 1 year I also bought the mount.

    And then..., very short time after I bought it..., there was some reason why I was in delubrum again...
    And then the mount dropped. xD
    As if the game is maliciously mocking me. But worst rng for me is Khloe sticker girl. o-o
    I want to throw stuff at her. qwq
    (1)
    Last edited by Heavenchild; 01-07-2025 at 10:18 AM.
    ♥♥♥

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