

That's a fair point, regardless, expecting grind to do anything but barely address the lack of content this expansion is laughable.


I don't think anyone just wants a vapid grind. I think people want engaging content that provides them with long-term goals to work towards.


I sure hope a fair amount of people actually want engaging content, the amount of comments among various threads simply demanding grind would be alarming otherwise.
This is because most peoples' problems are precisely just that, and they are problems that have near enough wholly been satiated with a substantive relic and exploratory, at this point they are almost synonymous with a lot of players.
Besides, most people in this thread talking about grinds have already discussed this very topic into a different stratosphere on other threads. At this point it's just vain effort that amounts to very little than screaming into the void. If this feedback were actually addressed and read by the developers then frankly it would've already been acknowledged that relic content (ideally exploratory) needs to come sooner in the patch cycle, like the first iteration of exploratory missions did in HW (Diadem), which is essentially the foundation that Eureka and Bozja were built on.
May as well make that 4 years, this is the last time many people were excited for content that wasn't high-end. 2 Years if you want to count the initial Island Sanctuary from the last time we actually had something.Yeah. Just comparing casual content, I don't think there's truly been a significant difficulty increase. The two optional 7.0 dungeons are the only thing I can point to and say are harder than the equivalent content of prior expansions, but they're harder in ways a player who has completed 100 levels of this game ought to be prepared for. Jueno is harder then the level 90 alliance raids but it's not harder then the 70 or 80 ones. Arcadion M1-M4 aren't a difficulty increase no matter how bad some people (guilty) may be at dodging hearts.
But I don't do Savage because I'm not interested in spending weeks learning fights, I simply do not find it fun to fail at something over and over for hours a night while scheduling my other activities around that. And I'm just, like, not a hardcore player. I've done the first two DT extremes and the unreal but I haven't been able to clear ex3, so I think that's my difficulty limit. Maybe in 6 months I'll get a day 180 clear of the Chaotic, or maybe not.
I have no problem with them adding high end content, not everything is for me, but it is a bit disheartening to have basically nothing to look forward to for... 3 more months? Four?
It's disheartening, but this is par the course, there's an inability to reach a balance with the content developed so they constantly yoyo between developing casual content and high-end content. Give it until after 7.4 then it will be high-end content that gets put on the backburner until 8.05
Last edited by Kaurhz; 12-25-2024 at 07:34 AM.
It's been mentioned many times before. SE is in the business of making money. When people don't vote with their wallet, there is little incentive to change things up. People have been waiting for years, given numerous feedback, and nothing has changed, but it seems like people are still giving SE money. Once the bottom line really starts getting hit is when we'll see drastic changes.



The company's had multiple consecutive quarterly reports with a significant decrease in earnings. They either don't care that they're losing money or have their heads too far up their asses to try and fix it.It's been mentioned many times before. SE is in the business of making money. When people don't vote with their wallet, there is little incentive to change things up. People have been waiting for years, given numerous feedback, and nothing has changed, but it seems like people are still giving SE money. Once the bottom line really starts getting hit is when we'll see drastic changes.


Assuming they don't totally gut exploration zones, I suppose it'll be a silver-lining.This is because most peoples' problems are precisely just that, and they are problems that have near enough wholly been satiated with a substantive relic and exploratory, at this point they are almost synonymous with a lot of players.
Besides, most people in this thread talking about grinds have already discussed this very topic into a different stratosphere on other threads. At this point it's just vain effort that amounts to very little than screaming into the void. If this feedback were actually addressed and read by the developers then frankly it would've already been acknowledged that relic content (ideally exploratory) needs to come sooner in the patch cycle, like the first iteration of exploratory missions did in HW (Diadem), which is essentially the foundation that Eureka and Bozja were built on.
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