I do mostly agree with the OP, to make it clear. I also feel that the reason we've been getting more and more bodychecks especially since SHB and EW is precisely because there is not much left to challenge groups beyond playing DDR and standing at the right spot or not for every mechanic. There is actually two main hurdle mechanics in savage currently:
- Individual deaths from failing a mechanic, which essentially means that too many and you risk hitting enrage. It is also one of the only ways to truly tax on healer MP just to keep raising people when they fail. This also puts the onus on healers not to die themselves, and one of the reasons those days in most statics i've been into, healers die the least and often do callouts, is because they have nothing else to do beyond babysitting the party and watching out for mechanics.
- Soft or hard body checks, where either someone failing a mechanic will snowball into a wipe (most notably with party stacks, partners, etc that are everywhere now), or just with someone failing a mechanic that will instantly wipe the raid. Those do not rely on healers and are precisely there to relieve some of the pressure off their shoulders. But at what cost? As you say, it's one of their wrong answers to a problem, and one of the worst one yet they had to make because bodychecks just swapped the pressure off the healer ("why is that healer constantly failing to raise/heal us we're stuck because of them") into the group individually ("why is this player constantly failing that mechanic, it's wiping the raid and I can't solve it for them").
What we have almost completely lost as a result of a combination of many things they axed out of the game:
- Scarcity based gameplay, resource management at the individual AND party level, groups slowly snowballing to wipes not because of failing mechanics individually, but because of mechanical strain providing too much pressure until the group collapses.


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