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  1. #7
    Player
    Rebeccubus's Avatar
    Join Date
    Feb 2022
    Posts
    27
    Character
    Rebecca Shadowhurt
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I actually don't. Probably the most busy healers were with damage was in Stormblood. Although I could manage it just fine and it kept me busy, it was a lot to manage and keep track of, since SCH and WHM had a whole bunch of different DoTs to apply and track. And plenty of players are definitely not like me... and would not manage that.
    I do want to ask one thing of this. At least in casual content, isnt it okay to NOT track all your damage stuff? Having optimization beyond what casual players are comfortable doing is okay, they shouldnt feel pressured to do what isnt comfortable (within reason, which of course everyone has a different take on where that is). Taking away tools for hardcore players to play with feels like only a loss for them and not much of one for casual players who couldve just ignored them anyway. I personally wish that was the mentality people took. Everyone in 14 is meant to do damage, but it should be okay for healers to pause focusing on their DPS in order to keep everyone alive.

    Still, making them spam 1 button wasn't necessarily the answer.
    Agreed, they chose the wrong solution again. I'd argue there was a path to "simplify" (smooth out via QoL) healer's damage rotation's by making it more in depth and interesting with a better flow/cohesion without removing basically everything they had.

    Well yes, and tanks fear the same actually, but the reality is many players can clear a dungeon regardless if that happens
    True, however it is definitely less so, and a tank in a dungeon can be ressed where a healer usually cant. Meaning they get to keep playing the game and can participate in the team again.

    Moreover, when they die, players usually don't care and just pull again and beat it.
    This is good, yes. I like people being resilient to difficulty and I do not want the solution to be making everything easy to clear. I simply thing that the balance of responsibility needs a LITTLE adjustment, not a complete overhaul.

    Now do you see why everything has become crazy easy, to the point you can finish a dungeon without a healer easily? Healers are optional in most dungeons/fights if everyone else plays well. It's the same reason they gave heal potions to everyone in PvP - to reduce reliance on the healer.
    And ironically we see the opposite issue in a lot of savage fights of the last expansion where a SINGLE death meant a wipe because mechanics were designed to obliterate you if you didnt have everyone up. Damage also got really really bursty with like raidwide damage back to back to make sure you couldnt survive without a healer. Once again they chose a bad solution to a problem. I do think the PvP change was good due to them also giving healers a lot of crazy cool offensive abilities. THERE everyone being very solo-capable makes sense.
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    Last edited by Rebeccubus; 12-19-2024 at 08:05 PM.