Hmm, I wonder how the game would have ended up, if rather than removing Crit Autoattacks from enemies entirely, an additional gameplay element was added where 'if you have a Barrier active on you, you cannot be Crit by an enemy'?

I'm of the opinion that Random Crits weren't necessarily a problem (certainly not to the point where 'they need to be removed entirely'), instead I think it'd have been better to 'give players the tools to work around the game mechanic, so that they feel like they have the answer to the problem'. Awareness's 120s CD didn't cut it, it wasn't up often enough.

Let's say that SB happened, with this change of 'Barriers prevent Crits as long as they hold'. WHM would have gained a niche that expansion via Benison, of being able to negate Crits for 'free' via Divine Benison. Additionally, DRK's TBN existed then, but the Barrier aspect of Raw Intuition/Bloodwhetting did not, giving DRK the only 'on demand Crit negation skill' (unless you count Holmgang at 3min as a 'Crit negator' which, yeh it kinda was). Considering that was the expansion with O3S having a guaranteed Crit as a tankbuster (literally just called Critical Hit), and Shinryu's Tera Slash in the EX, I think the idea of Healers being much more 'in control' of negating Crits could have been a good addition to our gameplay. And since it's not damage, the 'no I want to heal I picked healer to heal not dps' crowd would appreciate its addition