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  1. #1
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    243
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    I mean, we did have a tank raise in the game for quite some time, actually. Just.. out of combat.

    If we're going to talk about fantasy fulfillment, Paladin would be pretty much perfect for it. It's the only tank with a GCD heal so far, so.. I think it would fit the holy theme quite nicely.

    If we're talking balancing, well sure. Why not. If you remove it from casters and give it to tanks, that means the casters will finally be balanced, right? That implies they are balanced that way to begin with, and we all know they absolutely aren't (summoner enjoyers will remember how wildly inconsistant this issue was, raise being available or not).

    Personally, I have 0 issue with every single job having access to raise, because ultimately, the person being penalised is the dead one (aside from the lost GCDs for the raise caster, which is pretty consequent in itself, for sure). You can't clear savage with too many deaths.. and it would solve the issue of healers/DPSes dying during a boss in dungeon except the tank.
    (1)

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Doragan View Post
    I mean, we did have a tank raise in the game for quite some time, actually. Just.. out of combat.

    If we're going to talk about fantasy fulfillment, Paladin would be pretty much perfect for it. It's the only tank with a GCD heal so far, so.. I think it would fit the holy theme quite nicely.

    If we're talking balancing, well sure. Why not. If you remove it from casters and give it to tanks, that means the casters will finally be balanced, right? That implies they are balanced that way to begin with, and we all know they absolutely aren't (summoner enjoyers will remember how wildly inconsistant this issue was, raise being available or not).

    Personally, I have 0 issue with every single job having access to raise, because ultimately, the person being penalised is the dead one (aside from the lost GCDs for the raise caster, which is pretty consequent in itself, for sure). You can't clear savage with too many deaths.. and it would solve the issue of healers/DPSes dying during a boss in dungeon except the tank.
    Personally, that's one of the worst ways that I can think of to solve the issue of healers or DPS dying in a dungeon, it's the the death of the current healer role by a thousand cuts in the game.

    Rather than adding raise to tanks, I would rather add, for example (a) a self-raise only to healers (b) stronger mitigation/shields that can be applied only to the healer. I've seen both in other games, as healers were a step above casters in terms of squishiness.

    Edited: Also, if you add raise to every role- I can just imagine the confusion, why no one knowing who will raise, any then no one being happy if they have to raise. So someone ends having to do it. So at the end- why not end up with a role that is designed to do it efficiently?
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    Last edited by IDontPetLalas; 12-20-2024 at 01:19 AM.