It would not do you wise to make assumptions about me bases on what I think about the lack of softer Content. I have my savage clears, my mentor pony my 4000 games of cc. I've ridden the treadmill of pointless achievements and found at the end it's all emptywasnt sure what to make of your constant threads before.... but now its clear.
sure, cater to people who hang out in one place and dont play the game. pretty sure thats the direction SE has been heading to for a while now.
you should be happy. you and SE agree on the direction.. well done.
Midcore does not exist. There is only content which you can clear without communication in a random party (casual) and content which needs communication and is usually tackled with a party finder group or static (hardcore).Midcore will never work because no one can agree on what midcore is. My proof of that? I think savage is midcore content, because I don't think I'm all that good relatively speaking, yet I can get through it.
People say exploration content is midcore, yet to me there's nothing more casual that that lol.
There is no "a bit of communication", it is like an on / off switch.
The raids within Bozja were the closest we ever had to that, but I knew people who panicked at the thought of having to call out if they would go up or down or which prisoner they would going to rescue - and I find it uncomfortable as well.
Very good question. If they would just shuffle rewards around and give us an ARR / HW style relic quest they could make much better use out of the casual content which is already there. We don't actually need more content, just content which is not dead on arrival.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
They are already doing that THIS EXPANSION. The problem is it isnt front loaded like the hardcore content such as ultimate and 24 man savage. Most of the casual content comes in 7.25 or later which is a year from expansion launch. That is the big issue.
If they can't keep the good general quality of content, then yes in favor for more development time towards the 90%.
But I would prefer it not to be such, I would be more in favor of SE having more staff in general, it show that there has been cut corners and more and more of them has been cut over the last 5-6 years.
That was already an issue in Heavensward. At least we actually got content in 3.1. But there was an huge outcry that there was no content in 3.0 and that the dev team was going on vacation after they worked 24/7 to get everything finished for the expansion and delayed patch 3.1 because of this.
I grinded Chocobo Racing in that time...
The devs have learned nothing and just made it worse every expansion.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
I don't mind them adding more midcore, but excluding a group in favor of the another will not result in a better balance of content. As for RP-ers, well, they have plenty of stuff to climb, all shapes and sizes, if you know what I mean, just not in a raid per se.Rn we exclude the casual to favour the raider. The balance is still not there. There is not enough midcore or softer content. The rpers don't get into it bwvause there is no ladder to climb and they're shut down by the catered to toxic raiders who want to gatekeep their own experiences In pf
I have been PF-ing a lot ever since I started raiding and while there are some bad actors, I generally find it friendly and relaxing. You can always mute/block the people who are being toxic as well as start your party with your own objectives. As for excluding, it's all a bunch of nonsense, you choose to exclude yourself. Savage and Ultimates can be done by anyone with enough time. If you got time to "rp" in Limsa, you have time to prog as well.
Regardless of what they make, it costs them money (wages) to make them. The reason for the lack of trash pulls is because trash is a waste of time (see coils, alex normal raids, dungeon trash and even most alliance raid trash).
Now if we do take a lot of other content, it actually does have a lot of depth despite being a sequence of corridors and rooms. If you look in the distance to see the detail put in dungeons or alliance raids, it's often enough that it could be a whole sort of explorable area like Eureka... they just restrict the movement to a linear path on purpose.
Almost the only reason I can think that we still have trash corridors in dungeons is for storytelling (so it "feels" like we travel through somewhere) and because a dungeon virtually always precedes a trial, so it's alright for the trial and its subsequent harder versions to just be a room. When we need a corridor for raids, they are now part of solo duties or instance areas (we go through one for Omega, we have a special area we visit for Eden and Pandaemonium). We have them in variant dungeons so they can do all the puzzles.
But when they really want to make something more than a room, it doesn't seem like they actually hesitate. We get a new GATE each expansion, new PvP maps, the fall guys collab and sometimes a special area like the Doman Enclave and Terncliff.
They just convinced themselves that the real meat players care about is the boss and everything else is a waste of both their and players' time.
Dude, way to put what I wrote out of context by only reading/quoting a bit of it. Please consider the entire post, I don't want to post the "you - the point" image again.
The actual parts you should have quoted in its entirely is:
My message was, in tl;dr Format: "if SqEx stopped making raids, the freed resources would most likely not result in much other content due to how production value works".The main reason most of this games content is "room with boss" with a very certain difficulty is because those things are cheap to make compared to others. Meaning, even if we were to cut Savage Raid Content off, midcore/casual players may not have a gain from that because that freed developer budget is comparatively low.
Edited to Add:
yeah, I would agree with that sentiment, and your overall analysis is correct with how they seem to perceive things. Its a shame because a lot of the atmosphere got lost with the modernized version of how things work in this game.But when they really want to make something more than a room, it doesn't seem like they actually hesitate. We get a new GATE each expansion, new PvP maps, the fall guys collab and sometimes a special area like the Doman Enclave and Terncliff.
They just convinced themselves that the real meat players care about is the boss and everything else is a waste of both their and players' time.
Last edited by ovIm; 12-17-2024 at 05:39 AM.
I honestly just want content that doesn't require an hour long essay about what pixel to stand on for 15minutes progging for like 6 months but also not basically being able to clear content with RP walk turned on like myths of the realm... I guess Extreme trials fit the bill but there's exactly 1(!) every 4 months (2 if you really wanna count the recycled unreal for whatever reason)
Jeeq so you I know submitted a ticket at Riot to look at that article and reach out to square. Doubt anything will come of it but why not.
Speaking of the alliance raid returning to Weeping City / Orbonne difficulty, they discussed that recently and said that people would find that difficulty easy now so they have to add more complex mechanics, but making them too complex makes it too difficult for casual players. They feel they nailed the target difficulty of the alliance raid but want to make the next harder https://www.gamesradar.com/games/fin...collaboration/
They are already revamping jobs in 8.0 based on what they said. They have also been
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.