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  1. #1
    Player
    Renaclock's Avatar
    Join Date
    Sep 2021
    Posts
    59
    Character
    Rena Clock
    World
    Belias
    Main Class
    Paladin Lv 100

    Mob hunt can be reworked(by not much work)

    I think they should make hunts easier and intuitive to engage like in other games rare monsters.
    I find hunt trains to be pretty boring and annoying cuz I can't really do it when I feel like
    and braindead but can't shut off my brain since I need to keep track of where we going next and tp/fly so I only do them on expansion release for materias.
    So heres my idea to make hunt more fun and make it a content for everyone and become a great mid-core content(and hopefully stop those "theres nothing to do" forum posts)

    Remove C,B rank cause they are boring and make A mob spawnable weekly by getting the mark from hunt board(like boss summoning items in some mmos) and you get a bonus reward if you're the one who summoned.
    This way you can get the mark and shout "I'M SPAWNING A RANK" and ppl will come no need to go to discord server to see when the hunt veterans are doing hunt trains.
    Problem with this system is that you could gather like 100 ppl and spawn 100 times and farm so they can put a limit of how many times you can get the reward a day.
    Another problem is it could be hard to spawn the mob if so many ppl are doing it cuz obviously it should only spawn one at the time.
    To fix this they can make it so you can get the bonus reward if you killed the specified mob while having a mark without spawning it your self(and mark will be consumed) but this part depends.

    S rank's spawn should be announced via system message to every player in the same world and only be attackable few min after spawn also make them harder to kill(in terms of health) and their fight more engaging.

    I think something like this can make hunts more fun and intuitive to engage and it will be something that ppl login for.
    They could totaly put more rewards like rare mount or Kloe's Gold Certificate that drops directly from A or S ranks to spice it up.
    (1)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,339
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    We have a successful system called Treasure Maps. It would solve a lot of issues if A and S were bills from the hunt board that required a party of 8, and then the spawn points or spawn conditions could have a chance to spawn it.

    In any case, hunt mechanics are only really boring with a high enough turnout or too much gear. There are plenty of times where everyone there has to do mechanics for 2, sometimes even 6 minutes, it really depends where in the patch cycle we are or the time of day. They really got quiet for months before 7.1.

    S rank mechanics are very good, very engaging and more punishing than most other content in the game (they actually kill players). They have a LOT of mechanics compared to A ranks, and are among my favorite fights in the game. If you don't find them to have mechanics, then it's because they are being skipped or you're fighting old S ranks. In this way, the mechanics are FOMO and you only get to experience how great they are when they are current content. You'll probably come to understand this if you fight them enough.

    The suggestion to make them invincible for several minutes has been made by millions of players for many years. They've never done it, and there are potential problems with the idea (such as the spawner not letting people know about it until the buff wears off).

    Making hunts harder to kill is problematic, because SE does not know how many people will show up. If too few show up, hunts can take 30-60 minutes to kill. If too many show up, they can last barely a few seconds. Some sort of scaling system would be ideal, but this is probably why SE makes most content instanced, because it allows them to cap how many people can participate in the content. SE mentioned the idea of making them FATEs but said it's hard to do because it's an entirely separate system.

    There are plenty of mount rewards from hunts (9), including very rare achievement mounts, but more doesn't hurt. They drop lots of rewards related to gear progression (weekly tomestones for tomestone gear, tomestone augments and level 100 materia) which is why they are so popular.
    (1)

  3. #3
    Player
    Naine's Avatar
    Join Date
    Aug 2024
    Posts
    2
    Character
    Naine Kruger
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Renaclock View Post
    I think they should make hunts easier and intuitive to engage like in other games rare monsters.
    I find hunt trains to be pretty boring and annoying cuz I can't really do it when I feel like
    and braindead but can't shut off my brain since I need to keep track of where we going next and tp/fly so I only do them on expansion release for materias.
    https://imgur.com/cM8FH92
    (1)
    Last edited by Naine; 12-21-2024 at 06:42 PM.