Quote Originally Posted by hydralus View Post
Such as? I can't recall anything in ARR that had more depth than "Interact with this" and "Kill 3-4 things".
It think it would be more fair to say ARR “felt” like it had more gameplay because it didn’t blatantly continue to use the same quest design unapologetically even if the beats often repeated

Like we meme about “return to the waking sands” but at least different things happened on each outing

How many times in DT did the quest sequence go

“Talk to wuk Lamat” -> “talk to 3 townsfolk” -> “talk to the important person” -> “report what the important person said to wuk Lamat”