ARR quest design had more gameplay actually.My worst moment with the game lately was logging in the other day to unlock the new Society Quest. Spend about 5 minutes bouncing between NPCs for meaningless dialogue, then unlocked the quests... And proceeded to fight 1 mob, speak to 1 NPC, and apply an item to 3 Alpacas. I know I'm not going to get anything massively ground breaking with side-quest dailies, but this is ARR-level of quest design. I haven't been playing much since I cleared the MSQ, and this has pretty much sent be scurrying back under my rock until something interesting comes out.
This is post-arr quest design if anything, where they stripped all gameplay to make it just visual novel quests
I think a lot of you are projecting. Dawntrail was great, you've just been playing this game for too many years and you need a break.
Nah it's just certain players have unrealistic and completely subjective expectations of how the game should be designed and then complain when it inevitably doesn't meet those expectations. The Chicken Littles have been shouting the sky is falling since ARR, so this is unsurprising.
It think it would be more fair to say ARR “felt” like it had more gameplay because it didn’t blatantly continue to use the same quest design unapologetically even if the beats often repeated
Like we meme about “return to the waking sands” but at least different things happened on each outing
How many times in DT did the quest sequence go
“Talk to wuk Lamat” -> “talk to 3 townsfolk” -> “talk to the important person” -> “report what the important person said to wuk Lamat”
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
So it's story related again, not core gameplay mechanic. That's the structure of the way the story was told/presented, nothing to do with 'gameplay'.It think it would be more fair to say ARR “felt” like it had more gameplay because it didn’t blatantly continue to use the same quest design unapologetically even if the beats often repeated
Like we meme about “return to the waking sands” but at least different things happened on each outing
How many times in DT did the quest sequence go
“Talk to wuk Lamat” -> “talk to 3 townsfolk” -> “talk to the important person” -> “report what the important person said to wuk Lamat”
They're not the same as ARR at all. ARR beast tribe quests, or even Stormblood beast tribe quests had more variety of objectives compared to Dawntrail so far.
Lol. How is Dawntrail edgy? Its the most softcore shonen "tell, dont show, heres a "culture" aaaaaand moving on"
It makes naruto look like game of thrones in comparison.
What made 14 good was how it treated you like an adult by making the world seem realistic and it moving along with the story.
It all started coming apart when anime antagonist Zenos came along, shook his fat behind and destroyed Garlemald offscreen.
The more shonen melodrama anime FFXIV becomes, the worse it gets. Its already enough that Hildibrand is the reason we have now boinkidy boink cartoon effects in the MSQ and any sort of nuance.
If they cant hire new people because of nobody applying. Its sad, but they HAD it with HW, lots of Stormblood and Shadowbringers. They can have it again. But what they have dished out now is not promising.
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