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Thread: Just Nerf Picto

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  1. #1
    Player
    Eraden's Avatar
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    Mao Xifeng
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    Adamantoise
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    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    PCT is overpowered and needs to be nerfed

    It also simultaneously true that PCT has ripped down the facade of modern job and encounter design and revealed it as the vapid pointless mess it is

    PCT is overpowered because unlike every other job in the game it doesn’t hate any encounter type that’s not a single target full uptime encounter because it actually benefits from downtime and two target cleave on many skills that can be moved around in your rotation

    PCT needs to be nerfed but not changed because the real issue is encounter and job design. Not PCT’s design
    Is in part what Mao been sayings all along! Mao agrees with Andreas. DDR is BAD fight design. Is too narrowly focussed and too predictables. Is soulless and without spirit of adventures. Is nots possibles to design fights with random elements in thems? For example, has boss abilities on random timers or has variable numbers and/or types of adds showings up? If is too difficults for players to handle can also tone down the intensity of mechanics-barfage to accomodates.
    (2)
    Last edited by Eraden; 12-13-2024 at 04:12 PM.

  2. #2
    Player
    IDontPetLalas's Avatar
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    Alinne Seamont
    World
    Goblin
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    Astrologian Lv 100
    Quote Originally Posted by Eraden View Post
    Is in part what Mao been sayings all along! Mao agrees with Andreas. DDR is BAD fight design. Is too narrowly focussed and too predictables. Is soulless and without spirit of adventures. Is nots possibles to design fights with random elements in thems? For example, has boss abilities on random timers or has variable numbers and/or types of adds showings up? If is too difficults for players to handle can also tone down the intensity of mechanics-barfage to accomodates.
    By far the best description I have seen of some of the latest encounters.

    And I would agree, in that it would be interesting to have less of that, and more abilities that used more of each jobs specific strengths, it could even be a specific pattern (like number) or one of a limited number.
    (1)

  3. #3
    Player
    Jamini's Avatar
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    Jamini Vyharra
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    Coeurl
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    Gunbreaker Lv 100
    Quote Originally Posted by Eraden View Post
    Is in part what Mao been sayings all along! Mao agrees with Andreas. DDR is BAD fight design. Is too narrowly focussed and too predictables. Is soulless and without spirit of adventures. Is nots possibles to design fights with random elements in thems? For example, has boss abilities on random timers or has variable numbers and/or types of adds showings up? If is too difficults for players to handle can also tone down the intensity of mechanics-barfage to accomodates.
    Those types of fights were tried in Mid-Endwalker (P8S) and early Dawntrail (M2S and M2N). Criterion is also loaded with fights like those you describe as well as difficult add fights.

    All of them have had extremely low engagement and are in general despised by the community at large.

    Unfortunately, the devs are trying to make things their players enjoy rather than doubling down on past failures.
    (0)

  4. #4
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
    World
    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Jamini View Post
    Those types of fights were tried in Mid-Endwalker (P8S) and early Dawntrail (M2S and M2N). Criterion is also loaded with fights like those you describe as well as difficult add fights.

    All of them have had extremely low engagement and are in general despised by the community at large.

    Unfortunately, the devs are trying to make things their players enjoy rather than doubling down on past failures.
    dog vs snake is not remotely an example of fights with dynamic elements.

    Where is the prey markers? Where is the untelegraphed tankbusters? Where is the mechanics that are intended to be solved by physical ranged superior movement? Where is the reactive healing? Where is the mechanics that have to be solved in literally any other way than “go stand here and take 90% of your health as damage”? Where outside of ultimate is mechanics that are carried across phases? Where are the adds? (Actual add phases like T11)

    P8 is the same garbage slop we have gotten for years but just has the non distinction of one path having superior buff alignment which is conveniently the only thing that matters because of these fight designs

    And as far as I was aware alarm pheromones was regarded as a good mechanic, it was just frustrating in PF (like say light rampart)
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    Jamini's Avatar
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    Jamini Vyharra
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    Quote Originally Posted by Supersnow845 View Post
    dog vs snake is not remotely an example of fights with dynamic elements.

    Where is the prey markers? Where is the untelegraphed tankbusters? Where is the mechanics that are intended to be solved by physical ranged superior movement? Where is the reactive healing? Where is the mechanics that have to be solved in literally any other way than “go stand here and take 90% of your health as damage”? Where outside of ultimate is mechanics that are carried across phases? Where are the adds? (Actual add phases like T11)

    P8 is the same garbage slop we have gotten for years but just has the non distinction of one path having superior buff alignment which is conveniently the only thing that matters because of these fight designs

    And as far as I was aware alarm pheromones was regarded as a good mechanic, it was just frustrating in PF (like say light rampart)
    Untelegraphed busters were and are largely despised. I had no end of complaints on them running a MINE static through Shiva.

    Prey markers as well were, as far as I understand, not well received? UwU has them.

    Physical ranged superior movement is a bad joke as people get better at the mechanical part of the game. Even on the least mobile healer (Scholar) it's not difficult to have near full mobility with proper slide casting. Hell, Unirionically BRD and MCH struggle to fake melee in certain fights (M3S from the current tier) because they simply lack a gapcloser.

    Reactive healing would be wonderful in my own opinion, but a lot of players can't even handle topping people up a ranged player standing out for mechanics were the three mile wide healing bubbles can't reach. (This happened just last night. Died in an EE2 stack despite the party position being correct, but I wasn't topped off. It was a definite "WTF healer?" moment.) I can see reluctance if only because more reactive healing may make current healers quit healing.

    And no. Alarm Pheromones 1 is considered literally the worst mechanic in the tier. M2S is also handily the most skipped fight (even over M1S) because of Alarm 1. The amount of people that specifically say "Eff the Bee" is extremely high.
    (0)

  6. #6
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    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Quote Originally Posted by Jamini View Post
    Untelegraphed busters were and are largely despised. I had no end of complaints on them running a MINE static through Shiva.

    Prey markers as well were, as far as I understand, not well received? UwU has them.

    Physical ranged superior movement is a bad joke as people get better at the mechanical part of the game. Even on the least mobile healer (Scholar) it's not difficult to have near full mobility with proper slide casting. Hell, Unirionically BRD and MCH struggle to fake melee in certain fights (M3S from the current tier) because they simply lack a gapcloser.

    Reactive healing would be wonderful in my own opinion, but a lot of players can't even handle topping people up a ranged player standing out for mechanics were the three mile wide healing bubbles can't reach. (This happened just last night. Died in an EE2 stack despite the party position being correct, but I wasn't topped off. It was a definite "WTF healer?" moment.) I can see reluctance if only because more reactive healing may make current healers quit healing.

    And no. Alarm Pheromones 1 is considered literally the worst mechanic in the tier. M2S is also handily the most skipped fight (even over M1S) because of Alarm 1. The amount of people that specifically say "Eff the Bee" is extremely high.
    I mean who says untelegraphed busters and prey markers are bad, they are the cornerstone of reactive healing when it actually existed in this game. Mit plans used to go down to the GCD to account for these types of busters and it actually challenged tank kits and challenges the healers to react on the fly. It was the only weakness SCH ever had. Do we need another 10 years of SCH being the most overpowered monster of a job because people care more about planning out offensive GCD’s down to the second

    Physical ranged movement is not utilised in a useful way, remember o11, it specifically has a mechanic that was intended to have the phys ranged bait the missles using their superior movement to kite them around the arena. And we solved it by having the PLD stand in the corner and hallowed ground. Or the renalds in T7. We need more of that. We need reasons for different jobs to have different niches

    The “I had a bad experience” should never preclude mechanical design. We’ve all had bad experiences with every role

    As for alarm that seems to be a difference in personal experience as I’ve heard nothing but praise for alarm
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    Daralii's Avatar
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    Endris Caemwynn
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    Quote Originally Posted by Supersnow845 View Post
    As for alarm that seems to be a difference in personal experience as I’ve heard nothing but praise for alarm
    I've seen posts here at least get very mad over it. Needing to react to a mechanic as its happening instead of going to an assigned spot might interrupt the almighty uptime, and that's what really matters.
    (5)

  8. #8
    Player
    Zarkovitch's Avatar
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    Sid Zarkovitch
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    Siren
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    Gladiator Lv 100
    Just make other job having downtime tool so they can hit harder when the boss appears. As for the balance of this expansion. LMAO picto is breaking all the old jobs due how booty the design is for them. The balance team do not know how to upgrade jobs properly it's shows with FRU.
    (1)

  9. #9
    Player
    Remember_The_Name's Avatar
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    Character
    Caroline Frost
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    Odin
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    White Mage Lv 100
    Quote Originally Posted by Daralii View Post
    I've seen posts here at least get very mad over it. Needing to react to a mechanic as its happening instead of going to an assigned spot might interrupt the almighty uptime, and that's what really matters.
    As a melee DPS player, Alarm pheromones 1 initially was also infuriating to me, I was dying or eating Damage Down all the time during first weeks. This mechanic felt way too random and is just so out of the loop.

    But after dying to it practicing it a handful of times, it actually became one of my favourites. Bob and weaving around the boss, checking for arrows and building a path in your brain, running in and out to steal another GCD and narrow escape an AoE felt rewarding. Endwalker really spoiled players with its 100% uptime, huh.

    Alternatively, when tired, I just chuck spears at her from safe distance. Yeah, that ended up in a gray number on the forbidden site. That probably means, I am not a human being anymore. The horror...
    (1)

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