Already done with healers and tanks.They should just get rid of potency and make all the skills do the same damage. All the mages do the same damage, all the tanks have the same mitigation, all the melees do the same damage, all the ranged do the same damage, all the healers heal the same amount of health.
Then it just becomes a matter of pick your flavor.


I know the majority of the concern is Savages and Ultimates, and that is a big concern.
But I don't do those. What pisses me off about PCT, is how irrelevant it's making every other content in the game too. No matter if it's dungeons, raids, trials, or alliance raids. The difference between having a PCT or not is huge in how many mechanics get skipped.
Older content is already getting trivialized, the last thing we need is everything becoming Thordan. Cape Westwind was made into a solo duty due to how pathetic it was, Picto is making a lot of it go the same direction.


PCT potencies are so wild, me and a friend did some maths to see 'how much potency can we trim off of the Muses/Mog/Madeen, while still keeping the 'full uptime' rotation the same, so that the job doesn't gain as much in downtimes'
We found that you could safely remove 200 potency, TWO HUNDRED, from each Muse/Mog/Madeen, and the rotation would still function as is (we were comparing the PPS of painting a Muse in uptime vs a Subtractive combo). All you'd need to do, is create a new OGCD that can be used after Star Prism, call it Prismatic Starburst or something, and give it 1200p, as the new source of that moved potency. In full uptime situations, this would actually INcrease PCT's damage, as the OGCD (which can be thought of as the 6 instances of 200 potency we trimmed) would be in raidbuffs every time, whereas some of the Muses and their 200p, would fall outside of raidbuffs currently
I don't know what SE were thinking when they made this Job, how can you remove 200p from a skill and it's still ahead of the next best damage option, absolutely mindboggling
I wonder what happens if you go into a 24man like Void Ark as a premade with as many PCT as you can (eg 15 at least, maybe more if the game lets you swap out Healer/Tank slots for more of them)? I wonder if it'd end up like those videos of '19 Arcane Mages vs Mythic whoever' in WOW, where the AMs all do their full burst window and the fight ends before they have to do the 'conserve' window
Last edited by ForsakenRoe; 12-17-2024 at 11:20 PM.


I am shocked that even 7.15 didn't bring any job changes either buffs to everyone except PCT, or a nerf to PCT.
Chaotic will be broken by tons of PCT at parties will probably skip using Limit Breaks. 5 X 3 PCTs in Chaotic i bet will happen and be the optimal setup xD


Rarely do mid patch job changes unless its something they already planned and just couldnt get it out in time or something on a job that is entirely broken/not working as intended...
Picto is entirely broken, I was hoping for at least a Note or something to adress the picto problem but if picto is indeed intended to be this broken then this just makes everything way worst. Guess you can't play any other caster now and what ppl said it's right, throw a picto in any content not just high end content and will nuke anything on its way
Given how quickly they changed VPR and the fact that they "buffed" the other dps "to meet" PCT, I think it's safe to say that PCT is absolutely intended to outshine all the other casters.


Sadly yeah. They've made sure they've buffed it beyond normal to make sure people choose it given they were probably afraid the noises and overall aesthetics wouldn't appeal to many players. To me I absolutely hate the noise effects on spells and the effects. But the overpoweredness has made me go from being ok with it, to hating the job.
I've always hated overpowered classes/specs/jobs in any mmorpgs I've played. But in those games, the Devs were not afraid to nerf if. I chose Unholy DK at work launch and saw it was OP, but the Devs nerfed it very quickly xD




The dev team is incredibly wary of direct nerfs in general, and this has been going on for years now. The only time they'll dare do it is between expansions when players are unable to easily pick up on it.
The other issue is that they equate popularity with a successful job design. Bottom line is that you can make any job popular, no matter how poorly designed, simply by making it a mandatory pick. What they don't realize is that they ultimately drive players out of the game who want to play alternatives to that job. It's simply the wrong metric to assess job success. PCT's current design is detrimental to the game.


I don't think it's necessarily PCT's current design, because you're conflating Job Design with Damage Metrics here, Lyth.The dev team is incredibly wary of direct nerfs in general, and this has been going on for years now. The only time they'll dare do it is between expansions when players are unable to easily pick up on it.
The other issue is that they equate popularity with a successful job design. Bottom line is that you can make any job popular, no matter how poorly designed, simply by making it a mandatory pick. What they don't realize is that they ultimately drive players out of the game who want to play alternatives to that job. It's simply the wrong metric to assess job success. PCT's current design is detrimental to the game.
Just to play devil's advocate, PCT's Job Design is actually one of the best we've had in a while; do I agree it should have a little bit of everything? No. Should it be taxed for those things? 100% Yes.
As we've seen in the interview, they didn't want to make PCT look bad in raids. We already gave them a lot of feedback saying that PCT is broken in End-Game Content back before Arcadion even released in NORMAL MODE! The problem is not the Job Design, but the numbers that create this black hole. This shows more that PCT is heavily overtuned for all fights, rather than the job being overpowered in terms of job design on its own. This, again, points the finger at the Devs when they admitted that they undertuned Light-Heavyweight without considering how PCT may overperform.
They have ONE Major Patch to turn Dawntrail around before Casters become dead in the water in favor of OOPS! All PCT! groups that replace their Ranged for doubling up on a job. This was prevalent back during E4S when Ranged were underperforming by a whole 2-3% compared to the likes of BLM, which was a powerhouse in high-end when played at Max.
It also does not help that this community as a whole seeks the high-end trends that influencers and WF Raiders set without considering player skill.
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