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Thread: Just Nerf Picto

  1. #31
    Player
    IOwn92FCHouses's Avatar
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    Nov 2024
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    Character
    Slot One-six
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    Siren
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    Paladin Lv 90
    Quote Originally Posted by Derio View Post
    It makes no sense. Instead of nerfing one job they are spending countless resources and man hours buffing 20 other jobs to compensate. Hopefully this doesnt take away from their work on 8.0 job changes.
    Countless man hours? Damn. I wasn't aware that giving MCH 10 and 20 potency buffs here and there was so demanding! Weird, considering the set nature of job rotations in this game. I think I can help the dev team, actually!

    Now, where did I leave my tutorial for Microsoft Excel...
    (4)

  2. #32
    Player
    FuturePastNow's Avatar
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    Character
    Kali Zeruel
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    Faerie
    Main Class
    Warrior Lv 100
    I'd say turn the party buff and party shield into self-only abilities to make it an actually selfish job like BLM (and buff BLM).
    (0)
    Last edited by FuturePastNow; 12-13-2024 at 04:28 AM.

  3. #33
    Player
    Jaltaer's Avatar
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    Character
    Jeanne D'altaer
    World
    Brynhildr
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    Red Mage Lv 100
    So, remember how in Endwalker BLM was getting a potency buff every single patch despite already being top DPS?

    Yeah, Picto ain't getting nerfed any time soon.

    (Source, for anyone interested)
    (1)

  4. #34
    Player
    Altera's Avatar
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    Bergen
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    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    That they've allowed PCT to run around freely when it feels like like breaking the game like an actual glitch/bug for soon 6 months, is astonishing and has genuinely made me despise this new job by how it's making the community exclude others jobs because it's way too strong. And the Devs have even admitted it themselves it's overtuned yet have not done what they promised. I would rather they nerf 1 job that's causing issues rather than buffing a lot of others as unless they just add more HP and damage on bosses, they become pushovers. Almost like getting an early Echo buff xD

    If they do not do anything to PCT in 7.15. I will lose a lot of faith in the devteam and worry for the future of FFXIV. And I've played and supported this game and Devs since 2011 (1.0) :/
    (3)

  5. #35
    Player
    Eraden's Avatar
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    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Altera View Post
    That they've allowed PCT to run around freely when it feels like like breaking the game like an actual glitch/bug for soon 6 months, is astonishing and has genuinely made me despise this new job by how it's making the community exclude others jobs because it's way too strong. And the Devs have even admitted it themselves it's overtuned yet have not done what they promised. I would rather they nerf 1 job that's causing issues rather than buffing a lot of others as unless they just add more HP and damage on bosses, they become pushovers. Almost like getting an early Echo buff xD

    If they do not do anything to PCT in 7.15. I will lose a lot of faith in the devteam and worry for the future of FFXIV. And I've played and supported this game and Devs since 2011 (1.0) :/
    Mao sympathizes with Chandani buts Mao thinkings PCTs only symptom of true problem which is making all new boss fights hyper-focused on DDR. DDR is borings fight design where everythings is predictable and lacks true spirit of adventures. Jobs designed to works for DDR also follow this pattern. Mao worried that 8.0 means remaking all jobs to fits DDR fights. All will be samey and borings and soulless. For Mao, is when fight is nots predictable and there are challenges for every job at least at one point in fight, that Mao has most funs. Is when true spirit of adventures is revealed as characters rise to challenge and find ways to succeed.
    (4)
    Last edited by Eraden; 12-13-2024 at 04:09 PM.

  6. #36
    Player
    Supersnow845's Avatar
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    Gridania
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    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    PCT is overpowered and needs to be nerfed

    It also simultaneously true that PCT has ripped down the facade of modern job and encounter design and revealed it as the vapid pointless mess it is

    PCT is overpowered because unlike every other job in the game it doesn’t hate any encounter type that’s not a single target full uptime encounter because it actually benefits from downtime and two target cleave on many skills that can be moved around in your rotation

    PCT needs to be nerfed but not changed because the real issue is encounter and job design. Not PCT’s design
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #37
    Player
    Eraden's Avatar
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    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    PCT is overpowered and needs to be nerfed

    It also simultaneously true that PCT has ripped down the facade of modern job and encounter design and revealed it as the vapid pointless mess it is

    PCT is overpowered because unlike every other job in the game it doesn’t hate any encounter type that’s not a single target full uptime encounter because it actually benefits from downtime and two target cleave on many skills that can be moved around in your rotation

    PCT needs to be nerfed but not changed because the real issue is encounter and job design. Not PCT’s design
    Is in part what Mao been sayings all along! Mao agrees with Andreas. DDR is BAD fight design. Is too narrowly focussed and too predictables. Is soulless and without spirit of adventures. Is nots possibles to design fights with random elements in thems? For example, has boss abilities on random timers or has variable numbers and/or types of adds showings up? If is too difficults for players to handle can also tone down the intensity of mechanics-barfage to accomodates.
    (2)
    Last edited by Eraden; 12-13-2024 at 04:12 PM.

  8. #38
    Player
    Lyth's Avatar
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    Meracydia
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    Lythia Norvaine
    World
    Gilgamesh
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    Viper Lv 100
    Quote Originally Posted by Jaltaer View Post
    ...
    Going off of the interview, it didn't sound like PCT was ever supposed to be dominating the DPS charts:

    "If you want to have a cleaner experience when going through a rotation, you can use the Pictomancer," he says, since if you're needing to resurrect people all the time or playing a high skill job, "you probably won't be able to clear the content so quickly."

    What's much more likely is that the job design team is struggling to figure out how their motif design has contributed to PCT's complete dominance. Hanlon's razor applies here.
    (4)

  9. #39
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    IDontPetLalas's Avatar
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    Alinne Seamont
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    Goblin
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    Astrologian Lv 100
    Quote Originally Posted by Eraden View Post
    Is in part what Mao been sayings all along! Mao agrees with Andreas. DDR is BAD fight design. Is too narrowly focussed and too predictables. Is soulless and without spirit of adventures. Is nots possibles to design fights with random elements in thems? For example, has boss abilities on random timers or has variable numbers and/or types of adds showings up? If is too difficults for players to handle can also tone down the intensity of mechanics-barfage to accomodates.
    By far the best description I have seen of some of the latest encounters.

    And I would agree, in that it would be interesting to have less of that, and more abilities that used more of each jobs specific strengths, it could even be a specific pattern (like number) or one of a limited number.
    (1)

  10. #40
    Player
    Jamini's Avatar
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    Jamini Vyharra
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    Coeurl
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    Gunbreaker Lv 100
    Quote Originally Posted by Eraden View Post
    Is in part what Mao been sayings all along! Mao agrees with Andreas. DDR is BAD fight design. Is too narrowly focussed and too predictables. Is soulless and without spirit of adventures. Is nots possibles to design fights with random elements in thems? For example, has boss abilities on random timers or has variable numbers and/or types of adds showings up? If is too difficults for players to handle can also tone down the intensity of mechanics-barfage to accomodates.
    Those types of fights were tried in Mid-Endwalker (P8S) and early Dawntrail (M2S and M2N). Criterion is also loaded with fights like those you describe as well as difficult add fights.

    All of them have had extremely low engagement and are in general despised by the community at large.

    Unfortunately, the devs are trying to make things their players enjoy rather than doubling down on past failures.
    (0)

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