

With its utilities? Make it 8% across the board. It won’t affect much, but they have A LOT of tools not only personally, but also for the raid in that shield and the heal they have on their Raid Buff Attack.PCT just needs to sit about low melee for full uptime; still clear of the rezz casters and fighting for the caster and the 4th slot but has a niche where it overperforms in high downtime ultimate
Using a kind of weird balance between 7.05 and 7.1’s numbers it’s about a 7% or so flat potency nerf
That’s all it really needs, no changes to its design, raid buff or motif design




Okay 8% vs 7% was the difference of 1% worth pointing out, hell go 10% I’m fine with that (@lyth read this). It’s actual “utility” is nothing particularly special amongst the DPS that have utility
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess



Its mobility should also be taken into account. It has a dash that gives a move speed buff and the hammer combo is all instants with a 25y range, which is a lot for a caster with the highest damage, a raid buff, and a personal/group shield.
A flat potency nerf doesn't sound unreasonable.
On the plus side, Picto is a very strong duo partner when doing lvl 100 treasure maps.
It's what I've been doing for weeks now and it actually shows the ridiculous state of the game.
Being able to duo treasure maps on Warrior + Picto with 0 issues just shows that something is fundamentally wrong here.
Absolutely this.Imagine if they would actually buff all the other jobs instead of nerfing picto that would literally break every content we had so far and would be another EW situation were everything is just a walking simulator and boss die in a snap. SE just keep making bad decisions cuz they are afraid of making mad someone but they need to understand that you can't please everyone and taking half measured steps wont please anyone.
I get that you don't want to constantly nerf everything, or you end up with a Helldivers 2 situation.
But constantly buffing everything is equally as terrible, it leads to ever increasing power creep over the course of an expansion, in a game where most of the content is already too easy before the job buffs.
Last edited by Absurdity; 12-12-2024 at 03:15 AM.
picto is mostly op in fights with many downtimes, since they can use it for paintings instead of being "afk", which grants them overall more uptime that results in higher dps
they just have to remove downtimes in future content and picto will become less relevant
This would work if it didn't outperform BLM in full uptime content. Which it does, but unlike BLM it also brings a team shield + healing.



I would even be okay with a half-assed nerf if they make the Hammer require melee range to use

Good. Picto should remain strong and BLM shoved in the darkness it belong until they make the class interesting.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




