I never left >.> was doing my grind to crystal in CC in considering going for top 300 this season.
I do think range defense could go back down just a little bit. Not all the way to pre 7.1.
The biggest hit for melee right now is 3 second purify.


I never left >.> was doing my grind to crystal in CC in considering going for top 300 this season.
I do think range defense could go back down just a little bit. Not all the way to pre 7.1.
The biggest hit for melee right now is 3 second purify.
Ah there you are. Agree about Purify. Do you feel crowd control, is overly oppressive?
Guarding reducing your movement speed to a crawl is unnecessarily punishing. As a defensive tool its useless for players at the frontline who want to retreat after a push. Nine times out of ten using it strategically only works to buy some time until your 27 buddies show up.


For my style of play it's pretty much negligible. Once I get in and get the pull,getting CC'd or not doesn't really matter because they're about to be dancer LB'd.
I could find it more annoying for those who poke at each other and are in a attrition battle.
Right. Yes, it's likely more annoying for solo players. Thank you.




Not gonna lie the 3s purify is also a blight in CC. I don't know why they changed it.
Guard has never been a tool to escape, but either as an engage tool before you actually have to retreat, or as a last attempt to give you time and hope your healers or other team members will save you, otherwise whether it's CC or especially FL, you're probably stunned and dead as soon as you get out of guard.Guarding reducing your movement speed to a crawl is unnecessarily punishing. As a defensive tool its useless for players at the frontline who want to retreat after a push. Nine times out of ten using it strategically only works to buy some time until your 27 buddies show up.
Yes, that's what I said. That should be changed.


I believe they wanted it to be a more defensive tool than offensive one. It's technically available more often, but it's not going to let you do your damage effectively, it's more for you to get out and let your team cover you while you back line for a bit.
I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.
#FFXIVHEALERSTRIKE Discord: https://discord.gg/BKF6YSUDXc
Frontlines Guide: https://oliguide.carrd.co/
I'm a dummy when it comes to granular detail, but if they wanted Purify to be defensive wouldn't it have made more sense to leave it at 5s and remove the Resilience buff they added in 6.55?
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